My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Goblin Hut Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Musketeer Furnace Goblin Hut Baby Dragon
Zap
Furnace Goblin Hut Inferno Tower
Barbarian Barrel
Barbarians Musketeer Furnace Goblin Hut Inferno Tower
The Log
Barbarians Musketeer Furnace Goblin Hut
Earthquake
Barbarians Furnace Goblin Hut Inferno Tower
Arrows
Furnace Goblin Hut
Royal Delivery
Barbarians Musketeer Goblin Hut Baby Dragon
Fireball
Barbarians Musketeer Furnace Goblin Hut Inferno Tower Baby Dragon
Poison
Barbarians Musketeer Furnace Goblin Hut Inferno Tower
Lightning
Musketeer Furnace Goblin Hut Inferno Tower Baby Dragon
Rocket
Barbarians Musketeer Furnace Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Musketeer Furnace Baby Dragon Barbarians Goblin Hut Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Musketeer Furnace

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Musketeer Furnace Goblin Hut Baby Dragon
Barbarians
Fireball
Zap Baby Dragon
Musketeer
Zap Goblin Hut Baby Dragon
Furnace
Zap Goblin Hut Baby Dragon
Goblin Hut
Zap Musketeer Furnace Baby Dragon
Inferno Tower
Baby Dragon
Zap Fireball Musketeer Furnace Goblin Hut

Defense Synergies 1 19

Zap
Fireball Barbarians Musketeer Furnace Goblin Hut Inferno Tower Baby Dragon
Barbarians
Zap Furnace
Fireball
Zap Musketeer Goblin Hut Inferno Tower
Musketeer
Zap Fireball Furnace Goblin Hut Inferno Tower Baby Dragon
Furnace
Zap Barbarians Musketeer Goblin Hut Baby Dragon
Goblin Hut
Zap Fireball Musketeer Furnace Inferno Tower Baby Dragon
Inferno Tower
Zap Fireball Musketeer Goblin Hut Baby Dragon
Baby Dragon
Zap Musketeer Furnace Goblin Hut Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Goblin Hut Inferno Tower Baby Dragon
Barbarians Inferno Tower Zap Musketeer Furnace Goblin Hut
Barbarians Furnace Goblin Hut Inferno Tower Musketeer
Barbarians Goblin Hut Inferno Tower Musketeer Furnace
Barbarians Fireball
Fireball Zap Musketeer Furnace Baby Dragon
Musketeer Furnace Inferno Tower Zap Fireball Goblin Hut Baby Dragon
Zap Barbarians Fireball Musketeer Inferno Tower Baby Dragon
Barbarians Inferno Tower Musketeer Furnace Goblin Hut
Barbarians Musketeer Inferno Tower
Barbarians Zap Fireball Musketeer Furnace Goblin Hut Baby Dragon
Musketeer Inferno Tower Zap Fireball Furnace Goblin Hut Baby Dragon
Barbarians Furnace Goblin Hut Inferno Tower Zap Fireball Musketeer
Fireball Zap Barbarians Furnace Goblin Hut Baby Dragon
Barbarians Inferno Tower Furnace Goblin Hut
Barbarians Inferno Tower Zap Fireball Furnace Goblin Hut
Barbarians Fireball Musketeer Furnace Goblin Hut Inferno Tower
Fireball Zap Barbarians Musketeer Furnace Goblin Hut Baby Dragon
Zap Furnace Baby Dragon Barbarians Fireball Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut Inferno Tower
Barbarians Fireball Musketeer Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Furnace Goblin Hut Inferno Tower
Fireball Zap Musketeer Baby Dragon
Barbarians Zap Musketeer Furnace Goblin Hut Inferno Tower
Zap Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Musketeer Goblin Hut
Fireball Furnace Zap Musketeer Goblin Hut Baby Dragon
Barbarians Fireball Musketeer Furnace Goblin Hut Inferno Tower
Inferno Tower Barbarians
Zap Barbarians Fireball Goblin Hut Inferno Tower Baby Dragon
Inferno Tower Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut Inferno Tower
Zap Barbarians Fireball
Barbarians Fireball Inferno Tower
Barbarians Fireball Musketeer Furnace Baby Dragon
Barbarians Goblin Hut Inferno Tower Zap Fireball Musketeer Furnace Baby Dragon
Zap Barbarians Fireball Musketeer Goblin Hut Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Goblin Hut Baby Dragon
Barbarians Fireball Musketeer
Fireball Zap Furnace Baby Dragon
Fireball Zap Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer Baby Dragon
Fireball Musketeer Goblin Hut Baby Dragon
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Furnace Goblin Hut Baby Dragon
Zap Fireball Musketeer Furnace Goblin Hut Baby Dragon
Fireball Musketeer Furnace Goblin Hut Baby Dragon
Fireball
Zap Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Zap Barbarians Fireball Musketeer Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Zap Fireball Musketeer Furnace Baby Dragon
Zap Fireball Musketeer Goblin Hut
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Barbarians Fireball Musketeer Goblin Hut
Fireball Zap Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball
Musketeer
Zap Fireball Musketeer Baby Dragon
Zap Fireball Musketeer
Zap Fireball Musketeer Baby Dragon

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