My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider Lumberjack
Zap
Barbarian Barrel
Knight Musketeer Valkyrie Ice Wizard Lumberjack
The Log
Musketeer Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Musketeer Valkyrie Hog Rider Ice Wizard Lumberjack
Fireball
Musketeer Hog Rider Ice Wizard Lumberjack
Poison
Musketeer Ice Wizard
Lightning
Knight Musketeer Valkyrie Ice Wizard Lumberjack
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Ice Wizard Musketeer Valkyrie Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Ice Wizard

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Musketeer Valkyrie The Log Ice Wizard Lumberjack
Knight
Musketeer Hog Rider Zap The Log Ice Wizard Lumberjack
Musketeer
Knight Valkyrie Hog Rider Zap The Log Lumberjack
Valkyrie
Musketeer Hog Rider Lumberjack Zap
Hog Rider
Zap Knight Musketeer Valkyrie The Log Lumberjack
The Log
Hog Rider Zap Knight Musketeer Lumberjack
Ice Wizard
Zap Knight Lumberjack
Lumberjack
Valkyrie Zap Knight Musketeer Hog Rider The Log Ice Wizard

Defense Synergies 5 14

Zap
Knight Musketeer Valkyrie The Log Ice Wizard Lumberjack
Knight
Musketeer Ice Wizard Zap The Log Lumberjack
Musketeer
Knight Valkyrie The Log Lumberjack Zap
Valkyrie
Musketeer Zap The Log Ice Wizard Lumberjack
Hog Rider
The Log
Musketeer Zap Knight Valkyrie Ice Wizard Lumberjack
Ice Wizard
Knight Zap Valkyrie The Log Lumberjack
Lumberjack
Musketeer Zap Knight Valkyrie The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie The Log
Lumberjack Zap Knight Musketeer Valkyrie The Log Ice Wizard
Lumberjack Knight Musketeer Valkyrie Ice Wizard
Lumberjack Knight Musketeer Valkyrie Ice Wizard
Valkyrie The Log Lumberjack
The Log Zap Musketeer Valkyrie Ice Wizard Lumberjack
Musketeer Zap Ice Wizard
Zap Musketeer Valkyrie The Log
Musketeer Ice Wizard Lumberjack
Knight Musketeer Valkyrie Ice Wizard Lumberjack
Valkyrie Ice Wizard Zap Knight Musketeer The Log Lumberjack
Musketeer Zap Ice Wizard
Lumberjack Zap Knight Musketeer Valkyrie The Log Ice Wizard
Valkyrie Zap The Log Lumberjack
Knight Lumberjack
Zap The Log Lumberjack
Knight Musketeer Valkyrie Lumberjack
Zap Knight Musketeer Valkyrie The Log Ice Wizard Lumberjack
Zap Valkyrie The Log Knight Musketeer Ice Wizard Lumberjack
Musketeer Lumberjack
Valkyrie Knight Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Zap
Zap Knight Musketeer Valkyrie The Log Lumberjack
Lumberjack Zap Knight Musketeer Valkyrie The Log
Valkyrie Lumberjack Zap Knight Musketeer The Log
Knight Musketeer Valkyrie Lumberjack
Zap Musketeer Ice Wizard
Knight Musketeer Valkyrie Ice Wizard Lumberjack
Knight Valkyrie Lumberjack
Zap Knight Valkyrie The Log
Musketeer
Knight Musketeer Valkyrie Lumberjack
Zap Valkyrie The Log
Knight Valkyrie Lumberjack
Musketeer Valkyrie
Zap Knight Musketeer Valkyrie The Log Lumberjack
Valkyrie Zap Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie The Log
Zap Musketeer The Log Ice Wizard
The Log
Knight Musketeer Valkyrie The Log
Zap Valkyrie The Log
Zap Musketeer Ice Wizard
Musketeer The Log
The Log Zap Ice Wizard
The Log Zap
Musketeer Lumberjack
Zap Knight Musketeer Valkyrie The Log
Zap Musketeer
Knight Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Valkyrie The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie Ice Wizard
The Log Zap Musketeer Ice Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer The Log
Zap
The Log
Zap Musketeer
Zap Musketeer Ice Wizard
The Log
Knight Musketeer Valkyrie Lumberjack
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log

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