My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner Bandit Inferno Dragon
Giant Snowball
Minions Goblin Gang Miner Inferno Dragon
Zap
Minions Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Bandit Electro Wizard
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang P.E.K.K.A Miner Bandit Electro Wizard Inferno Dragon
Fireball
Minions Goblin Gang Bandit Electro Wizard Inferno Dragon
Poison
Minions Goblin Gang Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Miner Bandit Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Electro Wizard Minions Bandit
Minions
Miner Zap P.E.K.K.A Bandit Inferno Dragon
Goblin Gang
Miner P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Minions Goblin Gang
Miner
Zap Minions Goblin Gang Bandit Electro Wizard Inferno Dragon
Bandit
Zap Minions Goblin Gang Miner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner Bandit
Inferno Dragon
Minions Miner

Defense Synergies 1 17

Zap
Electro Wizard Minions Goblin Gang P.E.K.K.A Miner Bandit Inferno Dragon
Minions
Zap P.E.K.K.A Bandit Electro Wizard
Goblin Gang
Zap P.E.K.K.A Miner Bandit Electro Wizard Inferno Dragon
P.E.K.K.A
Zap Minions Goblin Gang Electro Wizard
Miner
Zap Goblin Gang
Bandit
Zap Minions Goblin Gang Electro Wizard
Electro Wizard
Zap Minions Goblin Gang P.E.K.K.A Bandit Inferno Dragon
Inferno Dragon
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
P.E.K.K.A Inferno Dragon Zap Minions Goblin Gang Bandit Electro Wizard
Goblin Gang P.E.K.K.A Minions Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Goblin Gang Bandit Electro Wizard
P.E.K.K.A
Goblin Gang Zap Minions Bandit Electro Wizard
Minions Electro Wizard Inferno Dragon Zap Goblin Gang
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Inferno Dragon Minions Goblin Gang
Goblin Gang Miner Bandit Electro Wizard
Minions Goblin Gang Electro Wizard Zap Bandit
Minions Inferno Dragon Zap Goblin Gang Electro Wizard
P.E.K.K.A Zap Minions Goblin Gang Bandit Electro Wizard
Zap Minions Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Goblin Gang Bandit Electro Wizard
Zap Goblin Gang P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Minions Goblin Gang P.E.K.K.A Electro Wizard
Zap Minions Goblin Gang Bandit Electro Wizard
Zap Minions Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang Minions P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Goblin Gang Miner Inferno Dragon
Goblin Gang P.E.K.K.A Bandit Zap Minions Electro Wizard
Goblin Gang P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Goblin Gang Bandit Inferno Dragon
Zap Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Minions Bandit Electro Wizard
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Wizard Minions Bandit Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Minions
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Bandit
Goblin Gang Electro Wizard Zap Minions P.E.K.K.A Inferno Dragon
Minions Zap P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Miner Bandit Electro Wizard
Miner Bandit
Zap
Zap Minions
Zap
Miner Zap Bandit
Minions Goblin Gang Electro Wizard
Miner Zap Bandit Electro Wizard
Zap
Miner Bandit
Minions Bandit
Zap
Zap Bandit
Bandit
Minions
Zap Bandit Electro Wizard
Zap Miner
Minions
Zap
Zap
Inferno Dragon
Miner Zap Bandit Electro Wizard
Zap Miner Bandit
Miner Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Minions
Zap Miner Bandit
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions Goblin Gang Bandit
Zap Electro Wizard
Miner Goblin Gang Electro Wizard
Zap
Zap
P.E.K.K.A
Zap Minions Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Miner Bandit Electro Wizard

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