My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Witch Lumberjack
Zap
Witch
Barbarian Barrel
Musketeer Witch Ice Wizard Lumberjack
The Log
Musketeer Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Witch Ice Wizard Lumberjack
Fireball
Musketeer Witch Ice Wizard Lumberjack
Poison
Musketeer Witch Ice Wizard
Lightning
Musketeer Witch Ice Wizard Lumberjack
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Fireball Musketeer Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Musketeer Witch The Log Ice Wizard Lumberjack
Fireball
Zap Giant The Log
Musketeer
Giant Zap The Log Lumberjack
Giant
Zap Musketeer Fireball Witch The Log Ice Wizard Lumberjack
Witch
Zap Giant Lumberjack
The Log
Zap Fireball Musketeer Giant Lumberjack
Ice Wizard
Zap Giant Lumberjack
Lumberjack
Zap Musketeer Giant Witch The Log Ice Wizard

Defense Synergies 4 14

Zap
Fireball Musketeer Witch The Log Ice Wizard Lumberjack
Fireball
Zap The Log Musketeer Ice Wizard Lumberjack
Musketeer
The Log Lumberjack Zap Fireball
Giant
Witch
Zap The Log Ice Wizard Lumberjack
The Log
Fireball Musketeer Zap Witch Ice Wizard Lumberjack
Ice Wizard
Zap Fireball Witch The Log Lumberjack
Lumberjack
Musketeer Zap Fireball Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log
Lumberjack Zap Musketeer Witch The Log Ice Wizard
Witch Lumberjack Musketeer Ice Wizard
Witch Lumberjack Musketeer Ice Wizard
Fireball The Log Lumberjack
Fireball The Log Zap Musketeer Ice Wizard Lumberjack
Musketeer Zap Fireball Witch Ice Wizard
Zap Fireball Musketeer The Log
Witch Musketeer Ice Wizard Lumberjack
Musketeer Ice Wizard Lumberjack
Witch Ice Wizard Zap Fireball Musketeer The Log Lumberjack
Musketeer Zap Fireball Witch Ice Wizard
Lumberjack Zap Fireball Musketeer Witch The Log Ice Wizard
Fireball Zap Witch The Log Lumberjack
Lumberjack
Zap Fireball The Log Lumberjack
Fireball Musketeer Witch Lumberjack
Fireball Zap Musketeer Witch The Log Ice Wizard Lumberjack
Zap Witch The Log Fireball Musketeer Ice Wizard Lumberjack
Musketeer Lumberjack
Fireball Musketeer Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch
Fireball Zap Musketeer The Log Lumberjack
Lumberjack Zap Musketeer Witch The Log
Lumberjack Zap Fireball Musketeer The Log
Musketeer Witch Lumberjack
Fireball Zap Musketeer Witch Ice Wizard
Fireball Musketeer Witch Ice Wizard Lumberjack
Lumberjack
Zap Fireball Witch The Log
Witch Musketeer
Musketeer Witch Lumberjack
Zap Fireball The Log
Fireball Witch Lumberjack
Fireball Musketeer Witch
Witch Zap Fireball Musketeer The Log Lumberjack
Zap Fireball Musketeer Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log Ice Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Musketeer Witch Ice Wizard
Musketeer Witch The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball Musketeer Lumberjack
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer Witch The Log
Fireball Musketeer The Log
Fireball
Zap Fireball Musketeer The Log
Zap Fireball Witch The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Witch Ice Wizard
Witch
Fireball The Log Zap Musketeer Witch Ice Wizard
Fireball Zap Musketeer Witch The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Witch Ice Wizard
Zap Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Fireball Musketeer Witch
Fireball Zap Musketeer Witch Ice Wizard
The Log Fireball
Fireball Musketeer Lumberjack
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Witch The Log
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch The Log

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