My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Lava Hound
Giant Snowball
Goblin Gang Minion Horde Hog Rider Baby Dragon Lava Hound
Zap
Goblin Gang Minion Horde Lava Hound
Barbarian Barrel
Goblin Gang Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde Lava Hound
Royal Delivery
Goblin Gang Minion Horde Hog Rider Baby Dragon Ice Wizard Lava Hound
Fireball
Goblin Gang Minion Horde Hog Rider Baby Dragon Ice Wizard Lava Hound
Poison
Goblin Gang Minion Horde Ice Wizard Lava Hound
Lightning
Baby Dragon Ice Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Ice Wizard Hog Rider Baby Dragon Minion Horde Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Ice Wizard

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Minion Horde Baby Dragon Ice Wizard Lava Hound
Arrows
Zap Hog Rider Lava Hound
Goblin Gang
Hog Rider Baby Dragon Lava Hound
Minion Horde
Lava Hound Zap Hog Rider
Hog Rider
Zap Arrows Goblin Gang Minion Horde Baby Dragon
Baby Dragon
Lava Hound Zap Goblin Gang Hog Rider Ice Wizard
Ice Wizard
Zap Baby Dragon
Lava Hound
Arrows Minion Horde Baby Dragon Zap Goblin Gang

Defense Synergies 1 8

Zap
Arrows Goblin Gang Minion Horde Baby Dragon Ice Wizard
Arrows
Zap Ice Wizard
Goblin Gang
Zap Ice Wizard
Minion Horde
Zap Ice Wizard
Hog Rider
Baby Dragon
Ice Wizard Zap
Ice Wizard
Baby Dragon Zap Arrows Goblin Gang Minion Horde
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Baby Dragon
Minion Horde Zap Goblin Gang Ice Wizard
Goblin Gang Minion Horde Ice Wizard
Minion Horde Goblin Gang Ice Wizard
Arrows
Arrows Goblin Gang Zap Baby Dragon Ice Wizard
Minion Horde Zap Arrows Goblin Gang Baby Dragon Ice Wizard
Zap Arrows Baby Dragon
Minion Horde Goblin Gang Ice Wizard
Goblin Gang Minion Horde Ice Wizard
Goblin Gang Minion Horde Ice Wizard Zap Arrows Baby Dragon
Arrows Minion Horde Zap Goblin Gang Baby Dragon Ice Wizard
Minion Horde Zap Goblin Gang Ice Wizard
Zap Arrows Goblin Gang Minion Horde Baby Dragon
Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang
Minion Horde Arrows Goblin Gang
Arrows Zap Goblin Gang Minion Horde Baby Dragon Ice Wizard
Zap Arrows Baby Dragon Ice Wizard
Goblin Gang Arrows Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Arrows Goblin Gang Baby Dragon
Goblin Gang Zap Minion Horde
Goblin Gang Zap Minion Horde
Goblin Gang Minion Horde
Arrows Zap Goblin Gang Minion Horde Baby Dragon Ice Wizard
Goblin Gang Minion Horde Ice Wizard
Minion Horde
Zap Minion Horde Baby Dragon
Goblin Gang Minion Horde
Minion Horde
Zap Arrows
Goblin Gang Minion Horde
Minion Horde Baby Dragon
Goblin Gang Zap Minion Horde Baby Dragon
Arrows Zap Minion Horde Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon
Arrows Zap Baby Dragon Ice Wizard
Arrows Minion Horde Baby Dragon
Arrows
Zap Arrows Minion Horde Baby Dragon
Arrows Zap Minion Horde Baby Dragon Ice Wizard
Arrows Minion Horde Baby Dragon
Arrows Zap Baby Dragon Ice Wizard
Arrows Zap
Goblin Gang Minion Horde
Zap Arrows Minion Horde
Zap Arrows Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Minion Horde
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Minion Horde Baby Dragon
Arrows
Zap Arrows Minion Horde Baby Dragon
Zap Arrows Baby Dragon Ice Wizard
Minion Horde
Arrows Zap Baby Dragon Ice Wizard
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Minion Horde Baby Dragon Ice Wizard
Zap Minion Horde
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Goblin Gang
Zap Arrows Baby Dragon Ice Wizard
Arrows
Goblin Gang Minion Horde Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
Minion Horde
Zap Goblin Gang Minion Horde Baby Dragon
Zap
Zap Baby Dragon

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