My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Mega Minion Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Knight Three Musketeers
The Log
Mini P.E.K.K.A Three Musketeers
Earthquake
Elixir Collector
Arrows
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Three Musketeers
Fireball
Mega Minion Elixir Collector Three Musketeers
Poison
Mega Minion Elixir Collector Three Musketeers
Lightning
Knight Mega Minion Mini P.E.K.K.A Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Mega Minion Mini P.E.K.K.A Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Mega Minion

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Knight Mini P.E.K.K.A Three Musketeers The Log
Knight
Mega Minion Three Musketeers Zap The Log
Mega Minion
Zap Knight Giant
Mini P.E.K.K.A
Giant Zap The Log
Giant
Zap Mega Minion Mini P.E.K.K.A Three Musketeers The Log
Elixir Collector
Three Musketeers
Knight Zap Giant The Log
The Log
Zap Knight Mini P.E.K.K.A Giant Three Musketeers

Defense Synergies 4 8

Zap
Mega Minion Mini P.E.K.K.A Knight Three Musketeers The Log
Knight
Mega Minion Zap Mini P.E.K.K.A Three Musketeers The Log
Mega Minion
Zap Knight The Log
Mini P.E.K.K.A
Zap The Log Knight
Giant
Elixir Collector
Three Musketeers
Zap Knight The Log
The Log
Mini P.E.K.K.A Zap Knight Mega Minion Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion The Log
Mini P.E.K.K.A Zap Knight Mega Minion Three Musketeers The Log
Mini P.E.K.K.A Three Musketeers Knight Mega Minion
Mini P.E.K.K.A Three Musketeers Knight Mega Minion
Mini P.E.K.K.A The Log
The Log Zap Mega Minion
Mega Minion Three Musketeers Zap
Zap The Log
Mini P.E.K.K.A Three Musketeers
Knight Mini P.E.K.K.A
Zap Knight Mega Minion The Log
Mega Minion Three Musketeers Zap
Mini P.E.K.K.A Zap Knight Three Musketeers The Log
Three Musketeers Zap Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Three Musketeers
Zap Mini P.E.K.K.A Three Musketeers The Log
Three Musketeers Knight Mini P.E.K.K.A
Zap Knight Mega Minion Three Musketeers The Log
Zap The Log Knight Mega Minion
Mini P.E.K.K.A Three Musketeers
Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Zap Knight Mega Minion Mini P.E.K.K.A The Log
Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Knight The Log
Knight Mini P.E.K.K.A Three Musketeers
Zap Three Musketeers
Mini P.E.K.K.A Knight Mega Minion
Mini P.E.K.K.A Knight
Zap Knight Mega Minion Mini P.E.K.K.A The Log
Mega Minion Three Musketeers
Knight Mega Minion Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Knight Three Musketeers
Three Musketeers
Zap Knight Mega Minion Mini P.E.K.K.A Three Musketeers The Log
Zap Mega Minion Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log
Zap Mega Minion
The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A Three Musketeers
Zap Knight The Log
Zap
Knight Three Musketeers The Log
Zap The Log
Zap Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Three Musketeers The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
Mega Minion
The Log Zap
Zap The Log
Zap The Log
Zap
Zap Mega Minion
Mega Minion Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap
Zap Mega Minion Three Musketeers
The Log
Knight Mega Minion Mini P.E.K.K.A Three Musketeers
The Log Zap
Zap
Mega Minion Three Musketeers
Zap The Log
Zap
Zap The Log

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