My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Battle Ram Goblin Hut Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram Goblin Hut Witch
Zap
Battle Ram Goblin Hut Witch
Barbarian Barrel
Musketeer Battle Ram Goblin Hut Witch
The Log
Musketeer Battle Ram Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Musketeer Battle Ram Goblin Hut Witch P.E.K.K.A
Fireball
Musketeer Battle Ram Goblin Hut Witch
Poison
Musketeer Goblin Hut Witch
Lightning
Ice Golem Musketeer Battle Ram Goblin Hut Witch
Rocket
Musketeer Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Musketeer Battle Ram Goblin Hut Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem The Log Musketeer

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Ice Golem Musketeer Goblin Hut Witch The Log
Ice Golem
Musketeer Battle Ram Zap Goblin Hut Witch
Musketeer
Ice Golem Zap Battle Ram Goblin Hut P.E.K.K.A The Log
Battle Ram
Zap Ice Golem The Log Musketeer Goblin Hut Witch P.E.K.K.A
Goblin Hut
Zap Ice Golem Musketeer Battle Ram The Log
Witch
Zap Ice Golem Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Musketeer Battle Ram Witch The Log
The Log
Battle Ram Zap Musketeer Goblin Hut P.E.K.K.A

Defense Synergies 3 12

Zap
Ice Golem Musketeer Goblin Hut Witch P.E.K.K.A The Log
Ice Golem
Musketeer Zap Goblin Hut Witch The Log
Musketeer
Ice Golem The Log Zap Goblin Hut P.E.K.K.A
Battle Ram
Goblin Hut
Zap Ice Golem Musketeer
Witch
Zap Ice Golem The Log
P.E.K.K.A
The Log Zap Musketeer
The Log
Musketeer P.E.K.K.A Zap Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Musketeer Goblin Hut The Log
P.E.K.K.A Zap Musketeer Goblin Hut Witch The Log
Goblin Hut Witch P.E.K.K.A Musketeer
Goblin Hut Witch P.E.K.K.A Musketeer
P.E.K.K.A The Log
The Log Zap Musketeer
Musketeer Zap Goblin Hut Witch
Zap Ice Golem Musketeer P.E.K.K.A The Log
Witch P.E.K.K.A Musketeer Goblin Hut
Ice Golem Musketeer
Witch Zap Ice Golem Musketeer Goblin Hut The Log
Musketeer Zap Goblin Hut Witch
Goblin Hut P.E.K.K.A Zap Musketeer Witch The Log
Zap Goblin Hut Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Hut
Zap Goblin Hut P.E.K.K.A The Log
Musketeer Goblin Hut Witch P.E.K.K.A
Zap Musketeer Goblin Hut Witch The Log
Zap Witch The Log Ice Golem Musketeer Goblin Hut
P.E.K.K.A Musketeer Goblin Hut
Musketeer Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Goblin Hut Witch P.E.K.K.A
Zap Ice Golem Musketeer The Log
P.E.K.K.A Zap Ice Golem Musketeer Goblin Hut Witch The Log
P.E.K.K.A Zap Ice Golem Musketeer The Log
P.E.K.K.A Musketeer Goblin Hut Witch
Zap Ice Golem Musketeer Goblin Hut Witch
P.E.K.K.A Ice Golem Musketeer Goblin Hut Witch
P.E.K.K.A
Zap P.E.K.K.A Ice Golem Goblin Hut Witch The Log
Witch P.E.K.K.A Musketeer Goblin Hut
P.E.K.K.A Musketeer Goblin Hut Witch
P.E.K.K.A Zap The Log
P.E.K.K.A Ice Golem Witch
Musketeer Witch
Goblin Hut Witch Zap Ice Golem Musketeer P.E.K.K.A The Log
Zap Ice Golem Musketeer Goblin Hut Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer The Log
Zap Musketeer The Log
Goblin Hut The Log
Ice Golem Musketeer The Log
Zap The Log
Zap Ice Golem Musketeer Witch
Musketeer Witch The Log
The Log Zap Ice Golem
The Log Zap
Musketeer
Zap Musketeer The Log
Zap Musketeer
Ice Golem Musketeer Goblin Hut The Log
Musketeer
Zap Ice Golem Musketeer Goblin Hut The Log
Zap Musketeer Goblin Hut Witch The Log
Musketeer Goblin Hut The Log
Zap Musketeer The Log
Zap Witch The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Ice Golem The Log Witch
Witch
The Log Zap Musketeer Witch
Zap Musketeer Witch The Log
Zap Musketeer The Log
Zap Ice Golem Musketeer Witch
Zap Musketeer Goblin Hut Witch
Zap Musketeer The Log
Zap
P.E.K.K.A
The Log
Zap Musketeer Goblin Hut Witch
Zap Musketeer Witch
The Log
Musketeer
The Log Zap Ice Golem Musketeer
Zap
Musketeer P.E.K.K.A
Zap Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: