My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Mortar Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Hog Rider
Giant Snowball
Goblins Spear Goblins Minion Horde Hog Rider
Zap
Goblins Spear Goblins Mortar Minion Horde
Barbarian Barrel
Goblins Spear Goblins Knight Mortar
The Log
Goblins Spear Goblins Hog Rider
Earthquake
Spear Goblins Mortar Hog Rider
Arrows
Goblins Spear Goblins Minion Horde
Royal Delivery
Goblins Spear Goblins Knight Minion Horde Hog Rider
Fireball
Mortar Minion Horde Hog Rider
Poison
Spear Goblins Mortar Minion Horde
Lightning
Knight Mortar
Rocket
Mortar Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap The Log Knight Mortar Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Zap The Log

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Spear Goblins
Knight Hog Rider Zap Mortar
Zap
Hog Rider Goblins Spear Goblins Knight Mortar Minion Horde The Log
Knight
Spear Goblins Mortar Hog Rider Zap Minion Horde The Log
Mortar
Knight Spear Goblins Zap Hog Rider The Log
Minion Horde
Zap Knight Hog Rider
Hog Rider
Goblins Spear Goblins Zap Knight The Log Mortar Minion Horde
The Log
Hog Rider Zap Knight Mortar

Defense Synergies 1 17

Goblins
Zap Knight Mortar Minion Horde The Log
Spear Goblins
Knight Zap Mortar The Log
Zap
Goblins Spear Goblins Knight Mortar Minion Horde The Log
Knight
Spear Goblins Goblins Zap Mortar Minion Horde The Log
Mortar
Goblins Spear Goblins Zap Knight The Log
Minion Horde
Goblins Zap Knight The Log
Hog Rider
The Log
Goblins Spear Goblins Zap Knight Mortar Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Mortar Minion Horde The Log
Minion Horde Goblins Zap Knight Mortar The Log
Mortar Minion Horde Goblins Knight
Minion Horde Goblins Knight Mortar
The Log
The Log Goblins Spear Goblins Zap
Minion Horde Spear Goblins Zap Mortar
Zap The Log
Minion Horde Goblins Mortar
Knight Goblins Spear Goblins Minion Horde
Goblins Minion Horde Spear Goblins Zap Knight The Log
Minion Horde Spear Goblins Zap
Mortar Minion Horde Zap Knight The Log
Goblins Zap Mortar Minion Horde The Log
Knight Mortar Minion Horde
Minion Horde Zap Mortar The Log
Minion Horde Goblins Knight Mortar
Mortar Goblins Spear Goblins Zap Knight Minion Horde The Log
Zap Mortar The Log Spear Goblins Knight
Mortar
Goblins Spear Goblins Knight Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Zap
Zap Knight Mortar The Log
Goblins Spear Goblins Zap Knight Minion Horde The Log
Zap Knight Minion Horde The Log
Knight Minion Horde
Zap Minion Horde
Goblins Spear Goblins Knight Minion Horde
Knight Minion Horde
Zap Minion Horde Goblins Spear Goblins Knight Mortar The Log
Minion Horde
Knight Minion Horde
Zap The Log
Knight Minion Horde
Minion Horde
Goblins Spear Goblins Zap Knight Mortar Minion Horde The Log
Zap Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Minion Horde The Log
Mortar Zap The Log
Minion Horde The Log
Knight The Log
Zap Mortar Minion Horde The Log
Spear Goblins Zap Minion Horde
Mortar Minion Horde The Log
The Log Zap
The Log Zap Mortar
Goblins Minion Horde
Zap Knight Mortar Minion Horde The Log
Zap
Knight Mortar The Log
Mortar Minion Horde
Zap Mortar The Log
Spear Goblins Zap Mortar Minion Horde The Log
Mortar Minion Horde The Log
Mortar
Minion Horde
Zap Mortar The Log
Zap Mortar The Log
Minion Horde The Log
The Log
Zap Mortar Minion Horde The Log
Zap The Log Mortar
Minion Horde
Mortar The Log Zap
Zap Mortar The Log
Zap Mortar The Log
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Mortar Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Spear Goblins
Zap
The Log
Knight Minion Horde
The Log Zap Mortar
Zap
Minion Horde
Zap Minion Horde The Log
Zap
Zap Mortar The Log

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