My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Bowler Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Elite Barbarians Ice Wizard Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mega Minion Bowler Ice Wizard Electro Wizard
Fireball
Elite Barbarians Mega Minion Bowler Ice Wizard Electro Wizard
Poison
Mega Minion Ice Wizard Electro Wizard
Lightning
Elite Barbarians Mega Minion Bowler Ice Wizard Electro Wizard
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Ice Wizard Electro Wizard Giant Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Ice Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Giant Electro Wizard Bowler The Log Ice Wizard
Elite Barbarians
Zap The Log
Mega Minion
Zap Giant Bowler
Giant
Zap Mega Minion Bowler The Log Ice Wizard Electro Wizard
Bowler
Zap Mega Minion Giant The Log Ice Wizard Electro Wizard
The Log
Zap Elite Barbarians Giant Bowler
Ice Wizard
Zap Giant Bowler
Electro Wizard
Zap Giant Bowler

Defense Synergies 3 13

Zap
Mega Minion Electro Wizard Elite Barbarians Bowler The Log Ice Wizard
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Elite Barbarians The Log Ice Wizard Electro Wizard
Giant
Bowler
The Log Zap Ice Wizard Electro Wizard
The Log
Bowler Zap Elite Barbarians Mega Minion Ice Wizard Electro Wizard
Ice Wizard
Zap Mega Minion Bowler The Log
Electro Wizard
Zap Mega Minion Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion The Log Electro Wizard
Elite Barbarians Zap Mega Minion The Log Ice Wizard Electro Wizard
Bowler Elite Barbarians Mega Minion Ice Wizard Electro Wizard
Elite Barbarians Mega Minion Bowler Ice Wizard Electro Wizard
Elite Barbarians Bowler The Log
Bowler The Log Zap Mega Minion Ice Wizard Electro Wizard
Mega Minion Electro Wizard Zap Ice Wizard
Bowler Zap The Log Electro Wizard
Elite Barbarians Ice Wizard
Elite Barbarians Bowler Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Mega Minion Bowler The Log
Mega Minion Zap Ice Wizard Electro Wizard
Bowler Zap Elite Barbarians The Log Ice Wizard Electro Wizard
Bowler Zap Mega Minion The Log Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Bowler The Log Electro Wizard
Elite Barbarians Bowler Electro Wizard
Zap Elite Barbarians Mega Minion Bowler The Log Ice Wizard Electro Wizard
Zap The Log Mega Minion Bowler Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Bowler Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bowler Electro Wizard
Electro Wizard Zap Elite Barbarians Mega Minion Bowler The Log
Zap Elite Barbarians Bowler The Log Electro Wizard
Bowler Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Bowler
Zap Ice Wizard Electro Wizard
Elite Barbarians Mega Minion Bowler Ice Wizard Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Mega Minion The Log
Mega Minion
Elite Barbarians Mega Minion Bowler
Zap Elite Barbarians Bowler The Log Electro Wizard
Elite Barbarians Bowler
Bowler
Elite Barbarians Electro Wizard Zap Mega Minion Bowler The Log
Bowler Zap Elite Barbarians Mega Minion The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Bowler The Log Ice Wizard Electro Wizard
The Log
The Log
Zap Bowler The Log
Zap Mega Minion Ice Wizard
Bowler The Log
The Log Zap Bowler Ice Wizard
The Log Zap
Elite Barbarians Bowler Electro Wizard
Zap Bowler The Log Electro Wizard
Zap
Elite Barbarians Bowler The Log
Zap Elite Barbarians The Log
Zap Bowler The Log
Bowler The Log
Zap Mega Minion Bowler The Log Electro Wizard
Zap Bowler The Log
Bowler The Log
Bowler The Log
Zap The Log
Zap The Log Bowler Ice Wizard
Mega Minion
The Log Zap Bowler Ice Wizard Electro Wizard
Zap Bowler The Log
Zap The Log
Elite Barbarians Zap Ice Wizard Electro Wizard
Zap Electro Wizard Mega Minion
Elite Barbarians Mega Minion Bowler
Zap The Log
Zap Electro Wizard
Bowler The Log
Zap Electro Wizard
Zap Mega Minion Ice Wizard Electro Wizard
The Log
Mega Minion Bowler Electro Wizard
The Log Zap Bowler
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians Bowler The Log Electro Wizard
Zap Electro Wizard
Zap Bowler The Log Electro Wizard

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