My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Mega Minion Lumberjack
Zap
Minions
Barbarian Barrel
Barbarians Electro Wizard Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Mega Minion Electro Wizard Lumberjack
Fireball
Minions Barbarians Mega Minion Electro Wizard Lumberjack
Poison
Minions Barbarians Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard Lumberjack
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Mega Minion Electro Wizard Lumberjack Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Mega Minion

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion Lumberjack
Minions
Giant Lumberjack
Barbarians
Mega Minion
Giant Arrows
Giant
Arrows Minions Mega Minion The Log Electro Wizard Lumberjack
The Log
Giant Lumberjack
Electro Wizard
Giant Lumberjack
Lumberjack
Arrows Minions Giant The Log Electro Wizard

Defense Synergies 0 12

Arrows
Barbarians Mega Minion Lumberjack
Minions
The Log Electro Wizard Lumberjack
Barbarians
Arrows
Mega Minion
Arrows The Log Electro Wizard Lumberjack
Giant
The Log
Minions Mega Minion Electro Wizard Lumberjack
Electro Wizard
Minions Mega Minion The Log Lumberjack
Lumberjack
Arrows Minions Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion The Log Electro Wizard
Barbarians Lumberjack Minions Mega Minion The Log Electro Wizard
Barbarians Lumberjack Minions Mega Minion Electro Wizard
Barbarians Lumberjack Minions Mega Minion Electro Wizard
Arrows Barbarians The Log Lumberjack
Arrows The Log Minions Mega Minion Electro Wizard Lumberjack
Minions Mega Minion Electro Wizard Arrows
Arrows Barbarians The Log Electro Wizard
Barbarians Minions Lumberjack
Barbarians Electro Wizard Lumberjack
Minions Barbarians Electro Wizard Arrows Mega Minion The Log Lumberjack
Arrows Minions Mega Minion Electro Wizard
Barbarians Lumberjack Minions The Log Electro Wizard
Arrows Minions Barbarians Mega Minion The Log Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Barbarians The Log Electro Wizard Lumberjack
Barbarians Arrows Minions Electro Wizard Lumberjack
Arrows Minions Barbarians Mega Minion The Log Electro Wizard Lumberjack
Arrows The Log Minions Barbarians Mega Minion Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Arrows Minions Barbarians The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Electro Wizard
Electro Wizard Arrows Mega Minion The Log Lumberjack
Barbarians Lumberjack Minions The Log Electro Wizard
Lumberjack Barbarians The Log Electro Wizard
Barbarians Lumberjack
Arrows Minions Electro Wizard
Minions Barbarians Mega Minion Electro Wizard Lumberjack
Barbarians Lumberjack
Electro Wizard Minions Barbarians Mega Minion The Log
Barbarians Mega Minion
Minions Barbarians Mega Minion Lumberjack
Arrows Barbarians The Log Electro Wizard
Barbarians Lumberjack
Barbarians
Barbarians Electro Wizard Minions Mega Minion The Log Lumberjack
Arrows Minions Barbarians Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Barbarians The Log
Arrows The Log
Arrows Minions Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Minions Electro Wizard Lumberjack
Arrows The Log Electro Wizard
Arrows
The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Minions
Arrows Mega Minion The Log Electro Wizard
Arrows The Log
Minions The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log
Mega Minion
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Minions Mega Minion
Mega Minion
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Minions Barbarians
Arrows Mega Minion Electro Wizard
Arrows The Log
Mega Minion Electro Wizard Lumberjack
Arrows The Log
Arrows
Mega Minion
Minions The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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