My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Skeleton Army
Giant Snowball
Bomber Minions Skeleton Army Witch
Zap
Bomber Minions Inferno Tower Skeleton Army Witch
Barbarian Barrel
Bomber Inferno Tower Skeleton Army Witch
The Log
Bomber Skeleton Army Witch
Earthquake
Bomber Inferno Tower Skeleton Army Witch
Arrows
Bomber Minions Skeleton Army Witch
Royal Delivery
Bomber Minions Skeleton Army Witch
Fireball
Bomber Minions Inferno Tower Skeleton Army Witch
Poison
Bomber Minions Inferno Tower Skeleton Army Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Minions Skeleton Army Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Minions

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions
Zap
Giant Bomber Minions Witch
Minions
Giant Rage Bomber Zap
Giant
Bomber Zap Minions Rage Witch
Inferno Tower
Rage
Minions Giant Witch
Skeleton Army
Witch
Rage Zap Giant

Defense Synergies 1 6

Bomber
Zap
Zap
Bomber Minions Inferno Tower Skeleton Army Witch
Minions
Zap Inferno Tower
Giant
Inferno Tower
Skeleton Army Zap Minions
Rage
Skeleton Army
Inferno Tower Zap
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Inferno Tower
Inferno Tower Skeleton Army Bomber Zap Minions Witch
Inferno Tower Skeleton Army Witch Bomber Minions
Inferno Tower Skeleton Army Witch Bomber Minions
Bomber Skeleton Army
Skeleton Army Bomber Zap Minions
Minions Inferno Tower Zap Witch
Zap Inferno Tower
Inferno Tower Witch Minions Skeleton Army
Skeleton Army Bomber Inferno Tower
Minions Skeleton Army Witch Bomber Zap
Minions Inferno Tower Zap Witch
Inferno Tower Skeleton Army Bomber Zap Minions Witch
Bomber Skeleton Army Zap Minions Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap
Bomber Minions Inferno Tower Skeleton Army Witch
Bomber Zap Minions Skeleton Army Witch
Zap Witch Bomber Minions
Inferno Tower
Bomber Skeleton Army Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Witch
Bomber Zap
Skeleton Army Zap Minions Inferno Tower Witch
Skeleton Army Zap Inferno Tower
Inferno Tower Skeleton Army Witch
Zap Minions Witch
Skeleton Army Minions Inferno Tower Witch
Inferno Tower Skeleton Army
Zap Minions Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Minions Inferno Tower Witch
Skeleton Army Zap
Skeleton Army Inferno Tower Witch
Bomber Skeleton Army Witch
Inferno Tower Skeleton Army Witch Bomber Zap Minions
Minions Bomber Zap Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Zap Minions Witch
Bomber Witch
Zap
Zap
Minions
Zap
Zap
Minions
Zap
Bomber Zap Witch
Bomber Minions
Bomber Zap
Bomber Zap Witch
Minions
Zap
Zap Bomber Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Minions Witch
Bomber Zap
Zap
Zap Minions Skeleton Army Witch
Zap Witch
Bomber Zap
Zap
Zap Minions Witch
Zap Witch
Zap Witch

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