My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Fire Spirit Bomber Musketeer Hog Rider Lumberjack
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Musketeer Lumberjack
The Log
Fire Spirit Bomber Musketeer Hog Rider Lumberjack
Earthquake
Bomber Hog Rider
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Musketeer Hog Rider Bowler Lumberjack
Fireball
Bomber Musketeer Hog Rider Bowler Lumberjack
Poison
Bomber Musketeer
Lightning
Musketeer Bowler Lumberjack
Rocket
Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Rage Musketeer Hog Rider Freeze Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Rage Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Bowler Lumberjack
Bomber
Hog Rider Lumberjack
Musketeer
Hog Rider Bowler Lumberjack
Hog Rider
Fire Spirit Musketeer Rage Freeze Bomber Bowler Lumberjack
Rage
Hog Rider
Freeze
Hog Rider
Bowler
Fire Spirit Musketeer Hog Rider Lumberjack
Lumberjack
Fire Spirit Bomber Musketeer Hog Rider Bowler

Defense Synergies 1 3

Fire Spirit
Bomber
Musketeer
Lumberjack Bowler
Hog Rider
Rage
Freeze
Lumberjack
Bowler
Musketeer Lumberjack
Lumberjack
Musketeer Freeze Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Musketeer
Lumberjack Bomber Musketeer
Bowler Lumberjack Fire Spirit Bomber Musketeer Freeze
Lumberjack Bomber Musketeer Bowler
Bomber Bowler Lumberjack
Freeze Bowler Fire Spirit Bomber Musketeer Lumberjack
Musketeer Fire Spirit Freeze
Bowler Musketeer
Musketeer Lumberjack
Fire Spirit Bomber Musketeer Bowler Lumberjack
Bomber Musketeer Freeze Bowler Lumberjack
Musketeer
Bowler Lumberjack Fire Spirit Bomber Musketeer Freeze
Fire Spirit Bomber Bowler Freeze Lumberjack
Lumberjack
Freeze Bowler Lumberjack
Bomber Musketeer Bowler Lumberjack
Fire Spirit Bomber Musketeer Bowler Lumberjack
Freeze Fire Spirit Bomber Musketeer Bowler Lumberjack
Musketeer Lumberjack
Bomber Bowler Fire Spirit Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler
Bomber Musketeer Bowler Lumberjack
Lumberjack Musketeer Bowler
Bowler Lumberjack Musketeer
Musketeer Bowler Lumberjack
Fire Spirit Musketeer Freeze
Musketeer Bowler Lumberjack
Lumberjack
Freeze
Musketeer
Musketeer Bowler Lumberjack
Bowler
Bowler Lumberjack
Bomber Musketeer Bowler
Bomber Musketeer Freeze Bowler Lumberjack
Bowler Bomber Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Musketeer Bowler
Musketeer Freeze
Bomber Fire Spirit Bowler
Fire Spirit Musketeer Freeze
Fire Spirit Bomber Musketeer Bowler
Fire Spirit Freeze Bowler
Fire Spirit Musketeer Bowler Lumberjack
Musketeer Bowler
Fire Spirit Musketeer
Fire Spirit Musketeer Bowler
Musketeer Freeze
Musketeer
Bomber Musketeer Bowler
Musketeer Bowler
Freeze
Bomber
Fire Spirit Bomber Musketeer Bowler
Fire Spirit Bomber Bowler
Musketeer Bowler
Musketeer Bowler
Musketeer
Freeze Fire Spirit Bomber Bowler
Musketeer Bowler
Musketeer Bowler
Musketeer
Fire Spirit Musketeer
Musketeer Freeze
Bowler
Bomber Musketeer
Freeze
Bowler
Fire Spirit Musketeer Freeze
Fire Spirit Musketeer
Freeze
Musketeer Bowler Lumberjack
Bomber Musketeer Bowler
Musketeer
Musketeer Freeze Bowler
Musketeer
Musketeer Freeze Bowler

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