My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Ice Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Miner Sparky
Giant Snowball
Barbarians Minion Horde Miner
Zap
Minion Horde Sparky
Barbarian Barrel
Barbarians Ice Wizard Electro Wizard Sparky
The Log
Barbarians Sparky
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Miner Ice Wizard Electro Wizard Sparky
Fireball
Barbarians Minion Horde Ice Wizard Electro Wizard Sparky
Poison
Barbarians Minion Horde Ice Wizard Electro Wizard Sparky
Lightning
Ice Wizard Electro Wizard Sparky
Rocket
Barbarians Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Ice Wizard Electro Wizard Barbarians Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Ice Wizard Electro Wizard

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Electro Wizard Sparky Minion Horde Ice Wizard
Barbarians
Minion Horde
Miner Zap Giant Sparky
Giant
Zap Miner Sparky Minion Horde Ice Wizard Electro Wizard
Miner
Zap Minion Horde Giant Electro Wizard Sparky
Ice Wizard
Zap Giant
Electro Wizard
Zap Giant Miner Sparky
Sparky
Zap Giant Minion Horde Miner Electro Wizard

Defense Synergies 1 8

Zap
Electro Wizard Barbarians Minion Horde Miner Ice Wizard Sparky
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians Ice Wizard Sparky
Giant
Miner
Zap
Ice Wizard
Zap Minion Horde
Electro Wizard
Zap
Sparky
Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard Sparky
Barbarians Minion Horde Sparky Zap Ice Wizard Electro Wizard
Barbarians Minion Horde Sparky Ice Wizard Electro Wizard
Barbarians Minion Horde Sparky Ice Wizard Electro Wizard
Barbarians Sparky
Zap Ice Wizard Electro Wizard
Minion Horde Electro Wizard Zap Ice Wizard
Zap Barbarians Electro Wizard Sparky
Barbarians Minion Horde Sparky Ice Wizard
Barbarians Minion Horde Miner Ice Wizard Electro Wizard Sparky
Barbarians Minion Horde Ice Wizard Electro Wizard Zap
Minion Horde Zap Ice Wizard Electro Wizard
Barbarians Minion Horde Sparky Zap Ice Wizard Electro Wizard
Sparky Zap Barbarians Minion Horde Electro Wizard
Barbarians Sparky Minion Horde Electro Wizard
Barbarians Minion Horde Zap Electro Wizard Sparky
Barbarians Minion Horde Sparky Electro Wizard
Zap Barbarians Minion Horde Ice Wizard Electro Wizard
Zap Barbarians Ice Wizard Electro Wizard
Barbarians Sparky Electro Wizard
Barbarians Minion Horde Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Wizard Sparky
Electro Wizard Zap Miner
Barbarians Zap Minion Horde Electro Wizard Sparky
Zap Barbarians Minion Horde Electro Wizard Sparky
Barbarians Minion Horde Sparky
Zap Minion Horde Ice Wizard Electro Wizard
Sparky Barbarians Minion Horde Ice Wizard Electro Wizard
Barbarians Minion Horde Sparky
Zap Minion Horde Electro Wizard Barbarians Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Zap Barbarians Electro Wizard
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky
Barbarians Electro Wizard Sparky Zap Minion Horde
Zap Barbarians Minion Horde Ice Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap Miner Ice Wizard Electro Wizard
Minion Horde Miner Sparky
Barbarians Sparky
Zap Minion Horde Sparky
Zap Minion Horde Ice Wizard
Minion Horde Sparky
Zap Ice Wizard
Miner Zap
Minion Horde Electro Wizard Sparky
Miner Zap Minion Horde Electro Wizard Sparky
Zap
Miner Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Sparky
Minion Horde Sparky
Zap Electro Wizard Sparky
Zap Miner
Minion Horde Sparky
Sparky
Zap Barbarians Minion Horde
Zap Ice Wizard Sparky
Minion Horde
Miner Zap Ice Wizard Electro Wizard Sparky
Zap Miner Sparky
Miner Zap Sparky
Zap Minion Horde Ice Wizard Electro Wizard Sparky
Zap Electro Wizard Minion Horde
Minion Horde Sparky
Zap Minion Horde Miner Sparky
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Electro Wizard Barbarians
Zap Ice Wizard Electro Wizard
Miner Minion Horde Electro Wizard Sparky
Zap
Zap Sparky
Minion Horde Sparky
Zap Minion Horde Electro Wizard Sparky
Zap Electro Wizard
Zap Miner Electro Wizard Sparky

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