My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Musketeer
Zap
Barbarian Barrel
Barbarians Elite Barbarians Musketeer Electro Wizard
The Log
Barbarians Elite Barbarians Musketeer
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Musketeer Bowler Electro Wizard
Fireball
Barbarians Elite Barbarians Musketeer Bowler Electro Wizard
Poison
Barbarians Musketeer Electro Wizard
Lightning
Elite Barbarians Musketeer Bowler Electro Wizard
Rocket
Barbarians Elite Barbarians Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Musketeer Electro Wizard Barbarians Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Musketeer

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Electro Wizard Musketeer Bowler
Arrows
Zap Elite Barbarians Fireball Bowler
Barbarians
Elite Barbarians
Zap Arrows Fireball
Fireball
Zap Arrows Elite Barbarians Electro Wizard
Musketeer
Zap Bowler
Bowler
Zap Arrows Musketeer Electro Wizard
Electro Wizard
Zap Fireball Bowler

Defense Synergies 2 13

Zap
Fireball Electro Wizard Arrows Barbarians Elite Barbarians Musketeer Bowler
Arrows
Zap Barbarians Fireball Bowler
Barbarians
Zap Arrows
Elite Barbarians
Zap
Fireball
Zap Arrows Musketeer Electro Wizard
Musketeer
Zap Fireball Bowler Electro Wizard
Bowler
Zap Arrows Musketeer Electro Wizard
Electro Wizard
Zap Fireball Musketeer Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Musketeer Electro Wizard
Barbarians Elite Barbarians Zap Musketeer Electro Wizard
Barbarians Bowler Elite Barbarians Musketeer Electro Wizard
Barbarians Elite Barbarians Musketeer Bowler Electro Wizard
Arrows Barbarians Elite Barbarians Fireball Bowler
Arrows Fireball Bowler Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Arrows Fireball
Bowler Zap Arrows Barbarians Fireball Musketeer Electro Wizard
Barbarians Elite Barbarians Musketeer
Elite Barbarians Barbarians Musketeer Bowler Electro Wizard
Barbarians Electro Wizard Zap Arrows Fireball Musketeer Bowler
Arrows Musketeer Zap Fireball Electro Wizard
Barbarians Bowler Zap Elite Barbarians Fireball Musketeer Electro Wizard
Fireball Bowler Zap Arrows Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Zap Elite Barbarians Fireball Bowler Electro Wizard
Barbarians Arrows Elite Barbarians Fireball Musketeer Bowler Electro Wizard
Arrows Fireball Zap Barbarians Elite Barbarians Musketeer Bowler Electro Wizard
Zap Arrows Barbarians Fireball Musketeer Bowler Electro Wizard
Barbarians Elite Barbarians Musketeer Electro Wizard
Bowler Arrows Barbarians Elite Barbarians Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Arrows Elite Barbarians Musketeer Bowler
Barbarians Zap Elite Barbarians Musketeer Bowler Electro Wizard
Bowler Zap Barbarians Elite Barbarians Fireball Musketeer Electro Wizard
Barbarians Elite Barbarians Musketeer Bowler
Arrows Fireball Zap Musketeer Electro Wizard
Barbarians Elite Barbarians Fireball Musketeer Bowler Electro Wizard
Barbarians Elite Barbarians
Zap Electro Wizard Barbarians Elite Barbarians Fireball
Barbarians Musketeer
Barbarians Elite Barbarians Musketeer Bowler
Zap Arrows Barbarians Elite Barbarians Fireball Bowler Electro Wizard
Barbarians Elite Barbarians Bowler Fireball
Barbarians Fireball Musketeer Bowler
Barbarians Elite Barbarians Electro Wizard Zap Fireball Musketeer Bowler
Arrows Bowler Zap Barbarians Elite Barbarians Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Zap Musketeer Bowler Electro Wizard
Arrows Fireball
Arrows Barbarians Fireball Musketeer
Fireball Zap Arrows Bowler
Arrows Fireball Zap Musketeer
Arrows Musketeer Bowler
Arrows Fireball Zap Bowler
Arrows Fireball Zap
Elite Barbarians Fireball Musketeer Bowler Electro Wizard
Zap Arrows Fireball Musketeer Bowler Electro Wizard
Fireball Zap Arrows Musketeer
Elite Barbarians Fireball Musketeer Bowler
Arrows Fireball Musketeer
Zap Arrows Elite Barbarians Fireball Musketeer
Zap Arrows Fireball Musketeer Bowler
Arrows Fireball Musketeer Bowler
Arrows Fireball
Zap Arrows Fireball Musketeer Bowler Electro Wizard
Zap Arrows Fireball Bowler
Fireball Musketeer Bowler
Arrows Fireball
Musketeer Bowler
Zap Arrows Barbarians Fireball Musketeer
Zap Arrows Fireball Bowler
Arrows Fireball Zap Musketeer Bowler Electro Wizard
Fireball Zap Arrows Musketeer Bowler
Fireball Zap Arrows Musketeer
Elite Barbarians Zap Arrows Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Elite Barbarians Fireball Bowler
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Electro Wizard
Arrows Fireball Bowler
Zap Electro Wizard Barbarians Fireball Musketeer
Fireball Zap Arrows Musketeer Electro Wizard
Arrows Fireball
Fireball Musketeer Bowler Electro Wizard
Arrows Zap Fireball Musketeer Bowler
Zap Arrows Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer Bowler Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Bowler Electro Wizard

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