My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Three Musketeers P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Bandit
Giant Snowball
Barbarians Three Musketeers
Zap
Three Musketeers Bandit
Barbarian Barrel
Barbarians Wizard Three Musketeers Bandit
The Log
Barbarians Three Musketeers Bandit
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Wizard Three Musketeers P.E.K.K.A Bandit
Fireball
Barbarians Wizard Elixir Collector Three Musketeers Bandit
Poison
Barbarians Wizard Elixir Collector Three Musketeers
Lightning
Wizard Elixir Collector Three Musketeers Bandit
Rocket
Barbarians Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Bandit Barbarians Wizard Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Bandit Barbarians

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Three Musketeers Bandit
Barbarians
Wizard
Tornado P.E.K.K.A Bandit
Elixir Collector
Three Musketeers
Zap Tornado Bandit
Tornado
Zap Wizard P.E.K.K.A Three Musketeers
P.E.K.K.A
Zap Tornado Wizard
Bandit
Zap Wizard Three Musketeers

Defense Synergies 2 9

Zap
Barbarians Three Musketeers Tornado P.E.K.K.A Bandit
Barbarians
Zap
Wizard
Tornado P.E.K.K.A Bandit
Elixir Collector
Three Musketeers
Zap Tornado Bandit
Tornado
Wizard P.E.K.K.A Zap Three Musketeers
P.E.K.K.A
Tornado Zap Wizard
Bandit
Zap Wizard Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Barbarians P.E.K.K.A Zap Three Musketeers Bandit
Barbarians Three Musketeers Tornado P.E.K.K.A Bandit
Barbarians Three Musketeers P.E.K.K.A Bandit
Barbarians Tornado P.E.K.K.A
Tornado Zap Bandit
Three Musketeers Tornado Zap Wizard
Zap Barbarians P.E.K.K.A Bandit
Barbarians Three Musketeers P.E.K.K.A Tornado
Tornado Barbarians Bandit
Barbarians Zap Wizard Tornado Bandit
Three Musketeers Zap Wizard Tornado
Barbarians P.E.K.K.A Zap Wizard Three Musketeers Bandit
Wizard Three Musketeers Zap Barbarians Tornado P.E.K.K.A
Barbarians P.E.K.K.A Three Musketeers Bandit
Barbarians Tornado Zap Three Musketeers P.E.K.K.A Bandit
Barbarians Wizard Three Musketeers Tornado P.E.K.K.A
Zap Barbarians Wizard Three Musketeers Tornado Bandit
Zap Wizard Tornado Barbarians Bandit
Barbarians P.E.K.K.A Three Musketeers Tornado
Wizard Barbarians P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A Bandit
Bandit Zap Wizard
Barbarians P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Barbarians Tornado Bandit
Barbarians P.E.K.K.A Three Musketeers Bandit
Wizard Zap Three Musketeers Tornado
P.E.K.K.A Barbarians Bandit
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Tornado Bandit
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians
P.E.K.K.A Zap Barbarians Tornado
Barbarians P.E.K.K.A Wizard Three Musketeers Bandit
Wizard Barbarians Three Musketeers
Barbarians Zap Three Musketeers Tornado P.E.K.K.A
Zap Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Tornado Bandit
Bandit
Barbarians
Wizard Zap
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Three Musketeers Tornado
Zap Wizard Tornado Bandit
Zap Wizard Tornado
Three Musketeers Bandit
Bandit
Zap
Zap Wizard Three Musketeers Bandit
Wizard Three Musketeers Bandit
Three Musketeers Tornado
Zap Wizard Three Musketeers Bandit
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap Barbarians
Zap Tornado Wizard
Zap Wizard Tornado Bandit
Zap Wizard Tornado Bandit
Zap Tornado Bandit
Zap Wizard Tornado
Zap Wizard
Zap Wizard Bandit
Zap
P.E.K.K.A
Wizard
Zap Barbarians Bandit
Zap Wizard Three Musketeers Tornado
Wizard Three Musketeers
Zap Wizard
Zap Tornado
Three Musketeers P.E.K.K.A
Zap Tornado
Zap Tornado
Zap Tornado Bandit

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