My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

The Log Royal Ghost Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Tombstone Hog Rider Witch Inferno Dragon
Zap
Fire Spirit Goblin Gang Tombstone Witch Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Tombstone Valkyrie Witch
The Log
Fire Spirit Goblin Gang Tombstone Hog Rider Witch
Earthquake
Goblin Gang Tombstone Hog Rider Witch
Arrows
Fire Spirit Goblin Gang Tombstone Witch
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Hog Rider Witch Inferno Dragon
Fireball
Goblin Gang Tombstone Hog Rider Witch Inferno Dragon
Poison
Goblin Gang Tombstone Witch
Lightning
Tombstone Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Tombstone Valkyrie Hog Rider Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Tombstone

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Inferno Dragon
Zap
Hog Rider Fire Spirit Valkyrie Witch
Goblin Gang
Hog Rider Valkyrie
Tombstone
Valkyrie
Fire Spirit Hog Rider Zap Goblin Gang Witch
Hog Rider
Fire Spirit Zap Goblin Gang Valkyrie Witch
Witch
Zap Valkyrie Hog Rider
Inferno Dragon
Fire Spirit

Defense Synergies 0 12

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Goblin Gang Tombstone Valkyrie Witch Inferno Dragon
Goblin Gang
Zap Tombstone Valkyrie Inferno Dragon
Tombstone
Zap Goblin Gang Inferno Dragon
Valkyrie
Fire Spirit Zap Goblin Gang Witch
Hog Rider
Witch
Zap Valkyrie
Inferno Dragon
Zap Goblin Gang Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Valkyrie
Inferno Dragon Zap Goblin Gang Tombstone Valkyrie Witch
Goblin Gang Witch Fire Spirit Tombstone Valkyrie Inferno Dragon
Witch Inferno Dragon Goblin Gang Tombstone Valkyrie
Tombstone Valkyrie
Goblin Gang Fire Spirit Zap Valkyrie
Inferno Dragon Fire Spirit Zap Goblin Gang Tombstone Witch
Zap Valkyrie
Witch Inferno Dragon Goblin Gang Tombstone
Goblin Gang Fire Spirit Valkyrie
Goblin Gang Valkyrie Witch Zap Tombstone
Inferno Dragon Zap Goblin Gang Witch
Tombstone Fire Spirit Zap Goblin Gang Valkyrie Witch
Fire Spirit Valkyrie Zap Goblin Gang Tombstone Witch
Inferno Dragon Goblin Gang Tombstone
Zap Goblin Gang Inferno Dragon
Goblin Gang Tombstone Valkyrie Witch
Fire Spirit Tombstone Zap Goblin Gang Valkyrie Witch
Zap Valkyrie Witch Fire Spirit Tombstone Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Fire Spirit Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Tombstone Witch
Zap Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Tombstone Zap Valkyrie Witch
Goblin Gang Valkyrie Zap
Goblin Gang Tombstone Valkyrie Witch Inferno Dragon
Fire Spirit Zap Goblin Gang Witch
Goblin Gang Tombstone Valkyrie Witch
Valkyrie Inferno Dragon
Zap Tombstone Valkyrie Witch Inferno Dragon
Witch Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Tombstone Valkyrie Witch
Zap Valkyrie
Goblin Gang Tombstone Valkyrie Witch
Valkyrie Witch
Goblin Gang Tombstone Witch Zap Valkyrie Inferno Dragon
Valkyrie Zap Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Witch
Fire Spirit Witch
Fire Spirit Zap
Zap
Fire Spirit Goblin Gang
Zap Valkyrie
Fire Spirit Zap
Fire Spirit
Zap
Zap Witch
Fire Spirit Zap
Fire Spirit Zap Valkyrie Witch
Zap
Zap Fire Spirit Valkyrie Witch
Witch Inferno Dragon
Zap Witch
Zap Witch
Zap
Fire Spirit Zap Witch
Zap Witch
Zap
Zap
Zap Fire Spirit Goblin Gang Tombstone Witch
Fire Spirit Zap Witch
Goblin Gang Valkyrie
Zap
Zap
Zap Goblin Gang Witch
Zap Witch
Zap Witch

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