My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

The Log Royal Ghost Electro Wizard Magic Archer Lumberjack Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Dark Prince Witch Prince Inferno Dragon
Barbarian Barrel
Dark Prince Witch Electro Wizard
The Log
Dark Prince Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Dark Prince Witch Prince Electro Wizard Inferno Dragon
Fireball
Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Dark Prince Witch Prince Electro Wizard Inferno Dragon
Rocket
Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dark Prince Electro Wizard Inferno Dragon Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Dark Prince Electro Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Dark Prince Witch The Log Mega Knight
Dark Prince
Prince Zap Witch Electro Wizard
Witch
Zap Dark Prince Prince Mega Knight
Prince
Zap Dark Prince Mega Knight Witch The Log Electro Wizard
The Log
Zap Prince Mega Knight
Electro Wizard
Zap Dark Prince Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Zap Witch The Log Electro Wizard

Defense Synergies 3 20

Zap
Electro Wizard Mega Knight Dark Prince Witch Prince The Log Inferno Dragon
Dark Prince
Zap Witch Prince The Log Electro Wizard
Witch
Zap Dark Prince Prince The Log Electro Wizard Mega Knight
Prince
The Log Zap Dark Prince Witch Electro Wizard
The Log
Prince Zap Dark Prince Witch Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Zap Dark Prince Witch Prince The Log Inferno Dragon Mega Knight
Inferno Dragon
Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap Witch The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Inferno Dragon Zap Dark Prince Witch Prince The Log Electro Wizard Mega Knight
Witch Prince Mega Knight Dark Prince Electro Wizard Inferno Dragon
Witch Prince Inferno Dragon Dark Prince Electro Wizard Mega Knight
Dark Prince Prince The Log Mega Knight
The Log Zap Dark Prince Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Witch
Zap The Log Electro Wizard Mega Knight
Witch Inferno Dragon Prince
Dark Prince Prince Electro Wizard Mega Knight
Witch Electro Wizard Zap Dark Prince The Log Mega Knight
Inferno Dragon Zap Witch Electro Wizard
Prince Mega Knight Zap Dark Prince Witch The Log Electro Wizard
Mega Knight Zap Dark Prince Witch Prince The Log Electro Wizard
Inferno Dragon Prince Electro Wizard Mega Knight
Zap Prince The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Dark Prince Witch Prince Electro Wizard
Mega Knight Zap Dark Prince Witch Prince The Log Electro Wizard
Zap Witch The Log Dark Prince Electro Wizard Inferno Dragon Mega Knight
Prince Electro Wizard Inferno Dragon
Dark Prince Mega Knight Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Witch Prince Electro Wizard
Electro Wizard Zap Prince The Log Inferno Dragon Mega Knight
Mega Knight Zap Dark Prince Witch Prince The Log Electro Wizard
Dark Prince Prince Mega Knight Zap The Log Electro Wizard
Dark Prince Witch Prince Inferno Dragon Mega Knight
Zap Witch Electro Wizard
Dark Prince Prince Witch Electro Wizard
Mega Knight Dark Prince Prince Inferno Dragon
Zap Electro Wizard Mega Knight Dark Prince Witch Prince The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Dark Prince Witch Prince
Mega Knight Zap Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Mega Knight Witch
Witch Mega Knight
Witch Electro Wizard Zap Dark Prince Prince The Log Inferno Dragon
Mega Knight Zap Dark Prince Witch The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
Dark Prince Prince The Log
Zap Dark Prince The Log Mega Knight
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Prince Electro Wizard
Zap Dark Prince Prince The Log Electro Wizard
Zap
The Log
Zap Prince The Log
Zap Witch The Log
The Log Mega Knight
Zap Dark Prince Prince The Log Electro Wizard Mega Knight
Zap Witch The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
Zap The Log
Zap The Log Dark Prince Witch Mega Knight
Witch Inferno Dragon
The Log Zap Witch Electro Wizard
Zap Witch Prince The Log Mega Knight
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap The Log Mega Knight
Zap Electro Wizard
Prince Mega Knight
The Log
Zap Electro Wizard Dark Prince Witch Prince
Zap Witch Electro Wizard
The Log
Dark Prince Prince Electro Wizard Mega Knight
The Log Zap
Zap
Dark Prince Prince Mega Knight
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Dark Prince Witch Prince The Log Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: