My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Elixir Golem Valkyrie Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Bandit
Giant Snowball
Minions
Zap
Minions Bandit
Barbarian Barrel
Knight Tesla Elixir Golem Valkyrie Bandit
The Log
Elixir Golem Bandit
Earthquake
Tesla Elixir Golem
Arrows
Minions
Royal Delivery
Knight Minions Elixir Golem Valkyrie Bandit
Fireball
Minions Tesla Elixir Golem Bandit
Poison
Minions Elixir Golem
Lightning
Knight Tesla Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Elixir Golem Bandit Tesla Valkyrie Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Minions Elixir Golem Valkyrie Bandit
Knight
Minions Zap
Minions
Knight Zap Elixir Golem Valkyrie Bandit
Tesla
Elixir Golem
Zap Minions Bandit
Valkyrie
Zap Minions Bandit
Electro Giant
Bandit
Zap Minions Elixir Golem Valkyrie

Defense Synergies 3 9

Zap
Knight Minions Tesla Valkyrie Bandit
Knight
Minions Tesla Zap
Minions
Knight Valkyrie Zap Tesla Bandit
Tesla
Knight Zap Minions Valkyrie
Elixir Golem
Valkyrie
Minions Zap Tesla Bandit
Electro Giant
Bandit
Zap Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Valkyrie
Zap Knight Minions Tesla Valkyrie Bandit
Tesla Knight Minions Valkyrie Bandit
Tesla Knight Minions Valkyrie Bandit
Valkyrie
Zap Minions Tesla Valkyrie Bandit
Minions Tesla Zap
Zap Tesla Valkyrie Electro Giant Bandit
Tesla Minions
Knight Tesla Valkyrie Bandit
Minions Valkyrie Zap Knight Tesla Electro Giant Bandit
Minions Tesla Zap
Tesla Zap Knight Minions Valkyrie Bandit
Valkyrie Zap Minions Tesla
Knight Tesla Bandit
Zap Tesla Electro Giant Bandit
Tesla Knight Minions Valkyrie
Tesla Zap Knight Minions Valkyrie Bandit
Zap Valkyrie Knight Minions Tesla Bandit
Tesla
Valkyrie Knight Minions Tesla Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Tesla Electro Giant Bandit
Bandit Zap Knight Tesla Valkyrie
Bandit Zap Knight Minions Valkyrie
Valkyrie Zap Knight Tesla Bandit
Knight Tesla Valkyrie Bandit
Electro Giant Zap Minions Tesla
Knight Minions Tesla Valkyrie Bandit
Knight Tesla Valkyrie
Zap Knight Minions Valkyrie Bandit
Tesla
Knight Minions Tesla Valkyrie
Zap Valkyrie Electro Giant
Knight Tesla Valkyrie Bandit
Tesla Valkyrie Electro Giant
Tesla Electro Giant Zap Knight Minions Valkyrie
Minions Valkyrie Zap Tesla Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Bandit
Zap Bandit
Bandit
Knight Valkyrie
Zap Valkyrie
Electro Giant Zap Minions
Zap
Zap Bandit
Minions
Zap Knight Valkyrie Bandit
Zap
Knight Bandit
Minions Bandit
Zap
Zap Bandit
Bandit
Minions
Zap Bandit
Zap Valkyrie Electro Giant
Minions
Zap
Zap Electro Giant Valkyrie
Zap Bandit
Zap Bandit
Zap Bandit
Zap Electro Giant
Zap Minions Electro Giant
Zap Bandit
Zap
Zap Minions Bandit
Zap
Knight Valkyrie
Zap
Zap Electro Giant
Zap Electro Giant Minions
Zap
Zap Electro Giant Bandit

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