My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel Witch Inferno Dragon Lumberjack
Zap
Fire Spirit Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Barrel Witch Lumberjack
The Log
Fire Spirit Hog Rider Goblin Barrel Witch Lumberjack
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Fire Spirit Goblin Barrel Witch
Royal Delivery
Fire Spirit Hog Rider Goblin Barrel Witch Inferno Dragon Lumberjack
Fireball
Hog Rider Goblin Barrel Witch Inferno Dragon Lumberjack
Poison
Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Hog Rider Inferno Dragon Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Barrel Hog Rider

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Goblin Barrel Inferno Dragon Lumberjack
Zap
Hog Rider Fire Spirit Witch Lumberjack Mega Knight
Hog Rider
Fire Spirit Zap Goblin Barrel Witch Lumberjack Mega Knight
Goblin Barrel
Fire Spirit Hog Rider Lumberjack Mega Knight
Witch
Zap Hog Rider Lumberjack Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Lumberjack
Fire Spirit Zap Hog Rider Goblin Barrel Witch Mega Knight
Mega Knight
Inferno Dragon Zap Hog Rider Goblin Barrel Witch Lumberjack

Defense Synergies 1 7

Fire Spirit
Zap
Zap
Mega Knight Fire Spirit Witch Inferno Dragon Lumberjack
Hog Rider
Goblin Barrel
Witch
Zap Lumberjack Mega Knight
Inferno Dragon
Zap Mega Knight
Lumberjack
Zap Witch
Mega Knight
Zap Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Lumberjack Zap Witch Mega Knight
Witch Lumberjack Mega Knight Fire Spirit Inferno Dragon
Witch Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight
Fire Spirit Zap Lumberjack Mega Knight
Inferno Dragon Fire Spirit Zap Witch
Zap Mega Knight
Witch Inferno Dragon Lumberjack
Fire Spirit Lumberjack Mega Knight
Witch Zap Lumberjack Mega Knight
Inferno Dragon Zap Witch
Lumberjack Mega Knight Fire Spirit Zap Witch
Fire Spirit Mega Knight Zap Witch Lumberjack
Inferno Dragon Lumberjack Mega Knight
Zap Inferno Dragon Lumberjack Mega Knight
Mega Knight Witch Lumberjack
Fire Spirit Mega Knight Zap Witch Lumberjack
Zap Witch Fire Spirit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Fire Spirit Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch
Zap Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Witch
Lumberjack Mega Knight Zap
Witch Inferno Dragon Lumberjack Mega Knight
Fire Spirit Zap Witch
Witch Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Lumberjack
Mega Knight Zap
Mega Knight Witch Lumberjack
Witch Mega Knight
Witch Zap Inferno Dragon Lumberjack
Mega Knight Zap Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap Mega Knight
Fire Spirit Zap Witch
Fire Spirit Witch
Fire Spirit Zap
Zap
Fire Spirit Lumberjack
Zap
Fire Spirit Zap
Fire Spirit
Zap
Zap Witch
Mega Knight
Fire Spirit Zap Mega Knight
Fire Spirit Zap Witch Mega Knight
Mega Knight
Zap
Zap Fire Spirit Witch Mega Knight
Witch Inferno Dragon
Zap Witch
Zap Witch Mega Knight
Zap
Fire Spirit Zap Witch
Zap Witch
Zap Mega Knight
Zap
Mega Knight
Zap Fire Spirit Witch
Fire Spirit Zap Witch
Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Witch Mega Knight

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