My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider
Zap
Bomber Goblin Gang Inferno Tower
Barbarian Barrel
Bomber Goblin Gang Inferno Tower
The Log
Bomber Goblin Gang Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider Inferno Tower
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Hog Rider P.E.K.K.A
Fireball
Bomber Goblin Gang Hog Rider Inferno Tower
Poison
Bomber Goblin Gang Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Goblin Gang Fireball Hog Rider Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Goblin Gang

Attack Synergies 9 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider P.E.K.K.A
Zap
Arrows Fireball Hog Rider P.E.K.K.A Bomber
Arrows
Zap Fireball Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Zap Arrows Hog Rider
Hog Rider
Zap Arrows Goblin Gang Fireball Bomber
Inferno Tower
P.E.K.K.A
Zap Arrows Bomber Goblin Gang

Defense Synergies 2 11

Bomber
Zap P.E.K.K.A
Zap
Fireball Bomber Arrows Goblin Gang Inferno Tower P.E.K.K.A
Arrows
Zap Fireball Inferno Tower P.E.K.K.A
Goblin Gang
Inferno Tower Zap P.E.K.K.A
Fireball
Zap Arrows Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Zap Arrows Fireball
P.E.K.K.A
Bomber Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Inferno Tower
Inferno Tower P.E.K.K.A Bomber Zap Goblin Gang
Goblin Gang Inferno Tower P.E.K.K.A Bomber
Inferno Tower P.E.K.K.A Bomber Goblin Gang
Bomber Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Bomber Zap
Inferno Tower Zap Arrows Goblin Gang Fireball
Zap Arrows Fireball Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Goblin Gang Bomber Inferno Tower
Goblin Gang Bomber Zap Arrows Fireball
Arrows Inferno Tower Zap Goblin Gang Fireball
Inferno Tower P.E.K.K.A Bomber Zap Goblin Gang Fireball
Bomber Fireball Zap Arrows Goblin Gang P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Inferno Tower Zap Goblin Gang Fireball P.E.K.K.A
Bomber Arrows Goblin Gang Fireball Inferno Tower P.E.K.K.A
Arrows Fireball Bomber Zap Goblin Gang
Zap Arrows Bomber Fireball
P.E.K.K.A Inferno Tower
Bomber Goblin Gang Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower P.E.K.K.A
Fireball Bomber Zap Arrows Goblin Gang
Goblin Gang P.E.K.K.A Zap Inferno Tower
Goblin Gang P.E.K.K.A Zap Fireball Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
Arrows Fireball Zap Goblin Gang
Goblin Gang P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Inferno Tower
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Goblin Gang Fireball Inferno Tower
Bomber Fireball
Goblin Gang Inferno Tower Bomber Zap Fireball P.E.K.K.A
Arrows Bomber Zap Fireball Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Bomber Fireball Zap Arrows
Arrows Fireball Zap
Bomber Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Goblin Gang Fireball
Zap Arrows Fireball
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Bomber Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Zap Arrows Fireball
Bomber Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Bomber Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball
Zap Fireball
Fireball
Bomber Zap Arrows Fireball
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Goblin Gang Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Bomber Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: