My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Wizard Lumberjack Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Lava Hound
Giant Snowball
Goblins Hog Rider Baby Dragon Lumberjack Lava Hound Little Prince
Zap
Goblins Lava Hound Little Prince
Barbarian Barrel
Goblins Electro Wizard Lumberjack Little Prince
The Log
Goblins Hog Rider Lumberjack Little Prince
Earthquake
Hog Rider
Arrows
Goblins Lava Hound Little Prince
Royal Delivery
Goblins Hog Rider Baby Dragon Electro Wizard Lumberjack Lava Hound Little Prince
Fireball
Hog Rider Baby Dragon Electro Wizard Lumberjack Lava Hound Little Prince
Poison
Electro Wizard Lava Hound Little Prince
Lightning
Baby Dragon Electro Wizard Lumberjack Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Little Prince Hog Rider Baby Dragon Electro Wizard Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Little Prince Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Baby Dragon
Hog Rider
Goblins The Log Baby Dragon Electro Wizard Lumberjack Little Prince
Baby Dragon
Lava Hound Goblins Hog Rider Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack Little Prince
Electro Wizard
Hog Rider Baby Dragon Lumberjack
Lumberjack
Hog Rider Baby Dragon The Log Electro Wizard Lava Hound
Lava Hound
Baby Dragon Lumberjack
Little Prince
Hog Rider The Log

Defense Synergies 0 12

Goblins
The Log Electro Wizard Little Prince
Hog Rider
Baby Dragon
The Log Lumberjack Little Prince
The Log
Goblins Baby Dragon Electro Wizard Lumberjack Little Prince
Electro Wizard
Goblins The Log Lumberjack Little Prince
Lumberjack
Baby Dragon The Log Electro Wizard Little Prince
Lava Hound
Little Prince
Goblins Baby Dragon The Log Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Lumberjack Goblins The Log Electro Wizard
Lumberjack Goblins Electro Wizard
Lumberjack Goblins Electro Wizard
The Log Lumberjack
The Log Goblins Baby Dragon Electro Wizard Lumberjack
Electro Wizard Baby Dragon Little Prince
Baby Dragon The Log Electro Wizard
Goblins Lumberjack
Goblins Electro Wizard Lumberjack Little Prince
Goblins Electro Wizard Baby Dragon The Log Lumberjack
Baby Dragon Electro Wizard
Lumberjack The Log Electro Wizard
Goblins Baby Dragon The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Goblins Electro Wizard Lumberjack
Goblins Baby Dragon The Log Electro Wizard Lumberjack Little Prince
Baby Dragon The Log Electro Wizard Lumberjack Little Prince
Electro Wizard Lumberjack
Goblins Baby Dragon The Log Electro Wizard Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Electro Wizard
Electro Wizard Baby Dragon The Log Lumberjack
Lumberjack Goblins The Log Electro Wizard
Lumberjack The Log Electro Wizard
Lumberjack
Baby Dragon Electro Wizard
Goblins Electro Wizard Lumberjack
Lumberjack
Electro Wizard Goblins Baby Dragon The Log
Lumberjack
The Log Electro Wizard
Lumberjack
Baby Dragon
Electro Wizard Goblins Baby Dragon The Log Lumberjack Little Prince
Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Goblins Electro Wizard Lumberjack
The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log Little Prince
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Little Prince
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Wizard Little Prince
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard
Baby Dragon Electro Wizard
The Log
Baby Dragon Electro Wizard Lumberjack
The Log Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard Little Prince

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