My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Battle Ram Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant
Giant Snowball
Fire Spirit Goblin Gang Skeleton Dragons Battle Ram
Zap
Fire Spirit Goblin Gang Battle Ram
Barbarian Barrel
Fire Spirit Goblin Gang Battle Ram Bomb Tower
The Log
Fire Spirit Goblin Gang Battle Ram
Earthquake
Goblin Gang Bomb Tower
Arrows
Fire Spirit Goblin Gang Skeleton Dragons
Royal Delivery
Fire Spirit Goblin Gang Skeleton Dragons Battle Ram
Fireball
Goblin Gang Skeleton Dragons Battle Ram Bomb Tower
Poison
Goblin Gang Skeleton Dragons Bomb Tower
Lightning
Skeleton Dragons Battle Ram Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Skeleton Dragons Battle Ram Bomb Tower Giant Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Skeleton Dragons Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Giant Golem
Goblin Gang
Battle Ram Giant Golem
Skeleton Dragons
Golem Giant
Battle Ram
Fire Spirit Goblin Gang Lightning
Bomb Tower
Giant
Lightning Fire Spirit Goblin Gang Skeleton Dragons
Lightning
Giant Golem Battle Ram
Golem
Skeleton Dragons Lightning Fire Spirit Goblin Gang

Defense Synergies 0 3

Fire Spirit
Goblin Gang
Skeleton Dragons Bomb Tower
Skeleton Dragons
Goblin Gang Bomb Tower
Battle Ram
Bomb Tower
Goblin Gang Skeleton Dragons
Giant
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Dragons
Bomb Tower Goblin Gang Skeleton Dragons
Goblin Gang Bomb Tower Fire Spirit Skeleton Dragons Lightning
Bomb Tower Goblin Gang Skeleton Dragons
Lightning Bomb Tower
Goblin Gang Fire Spirit Skeleton Dragons Bomb Tower
Skeleton Dragons Lightning Fire Spirit Goblin Gang Bomb Tower
Lightning Skeleton Dragons Bomb Tower
Goblin Gang Bomb Tower
Goblin Gang Fire Spirit
Goblin Gang Skeleton Dragons Bomb Tower
Skeleton Dragons Goblin Gang
Bomb Tower Fire Spirit Goblin Gang Skeleton Dragons Lightning
Fire Spirit Bomb Tower Goblin Gang Skeleton Dragons
Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Lightning
Bomb Tower Goblin Gang Skeleton Dragons
Fire Spirit Bomb Tower Goblin Gang Skeleton Dragons
Bomb Tower Fire Spirit Skeleton Dragons
Bomb Tower
Goblin Gang Skeleton Dragons Fire Spirit Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Skeleton Dragons Bomb Tower Lightning
Goblin Gang Bomb Tower Lightning
Goblin Gang Lightning
Goblin Gang
Fire Spirit Skeleton Dragons Goblin Gang Bomb Tower
Goblin Gang Bomb Tower Lightning
Bomb Tower
Lightning Skeleton Dragons Bomb Tower
Goblin Gang Skeleton Dragons
Bomb Tower
Lightning
Lightning Goblin Gang Bomb Tower
Skeleton Dragons Bomb Tower
Goblin Gang Skeleton Dragons Bomb Tower Lightning
Skeleton Dragons Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Skeleton Dragons
Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons Fire Spirit
Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons Lightning
Skeleton Dragons Lightning
Lightning Fire Spirit Goblin Gang
Lightning Skeleton Dragons
Lightning Fire Spirit Skeleton Dragons
Lightning Fire Spirit Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning
Skeleton Dragons Lightning
Lightning Fire Spirit Skeleton Dragons
Lightning Fire Spirit Skeleton Dragons
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning
Lightning Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons Lightning
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning Fire Spirit Skeleton Dragons
Lightning Skeleton Dragons
Lightning
Lightning Skeleton Dragons
Lightning Skeleton Dragons
Lightning
Lightning Fire Spirit Goblin Gang
Lightning Fire Spirit Skeleton Dragons
Lightning Goblin Gang Skeleton Dragons
Skeleton Dragons Lightning
Lightning
Skeleton Dragons
Goblin Gang Skeleton Dragons Lightning
Skeleton Dragons Lightning
Lightning

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