My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Bandit
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Bandit
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Musketeer Bandit Electro Wizard
The Log
Goblin Gang Elite Barbarians Musketeer Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Musketeer Bandit Electro Wizard
Fireball
Goblin Gang Elite Barbarians Musketeer Bandit Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Knight Elite Barbarians Musketeer Bandit Electro Wizard
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Bandit Musketeer Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Knight Musketeer The Log Bandit
Knight
Goblin Gang Musketeer Zap Elite Barbarians The Log Electro Wizard
Goblin Gang
Knight Bandit
Elite Barbarians
Zap Knight The Log Bandit
Musketeer
Knight Zap The Log Bandit
The Log
Zap Knight Elite Barbarians Musketeer Bandit
Bandit
Zap Goblin Gang Elite Barbarians Musketeer The Log Electro Wizard
Electro Wizard
Zap Knight Bandit

Defense Synergies 6 16

Zap
Electro Wizard Knight Goblin Gang Elite Barbarians Musketeer The Log Bandit
Knight
Goblin Gang Musketeer Electro Wizard Zap The Log
Goblin Gang
Knight Musketeer Zap The Log Bandit Electro Wizard
Elite Barbarians
Zap The Log
Musketeer
Knight Goblin Gang The Log Zap Bandit Electro Wizard
The Log
Musketeer Zap Knight Goblin Gang Elite Barbarians Bandit Electro Wizard
Bandit
Zap Goblin Gang Musketeer The Log Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Musketeer The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer The Log Electro Wizard
Elite Barbarians Zap Knight Goblin Gang Musketeer The Log Bandit Electro Wizard
Goblin Gang Knight Elite Barbarians Musketeer Bandit Electro Wizard
Elite Barbarians Knight Goblin Gang Musketeer Bandit Electro Wizard
Elite Barbarians The Log
Goblin Gang The Log Zap Musketeer Bandit Electro Wizard
Musketeer Electro Wizard Zap Goblin Gang
Zap Musketeer The Log Bandit Electro Wizard
Goblin Gang Elite Barbarians Musketeer
Knight Goblin Gang Elite Barbarians Musketeer Bandit Electro Wizard
Goblin Gang Electro Wizard Zap Knight Musketeer The Log Bandit
Musketeer Zap Goblin Gang Electro Wizard
Zap Knight Goblin Gang Elite Barbarians Musketeer The Log Bandit Electro Wizard
Zap Goblin Gang The Log Electro Wizard
Elite Barbarians Knight Goblin Gang Bandit Electro Wizard
Zap Goblin Gang Elite Barbarians The Log Bandit Electro Wizard
Knight Goblin Gang Elite Barbarians Musketeer Electro Wizard
Zap Knight Goblin Gang Elite Barbarians Musketeer The Log Bandit Electro Wizard
Zap The Log Knight Musketeer Bandit Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Goblin Gang Knight Elite Barbarians Musketeer The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Goblin Gang Elite Barbarians Musketeer The Log
Goblin Gang Bandit Zap Knight Elite Barbarians Musketeer The Log Electro Wizard
Goblin Gang Zap Knight Elite Barbarians Musketeer The Log Bandit Electro Wizard
Knight Goblin Gang Elite Barbarians Musketeer Bandit
Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Knight Elite Barbarians Musketeer Bandit Electro Wizard
Knight Elite Barbarians
Zap Electro Wizard Knight Elite Barbarians The Log Bandit
Goblin Gang Musketeer
Knight Elite Barbarians Musketeer
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Knight Goblin Gang Bandit
Musketeer
Goblin Gang Elite Barbarians Electro Wizard Zap Knight Musketeer The Log
Zap Elite Barbarians Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log Bandit
Zap Musketeer The Log Bandit Electro Wizard
The Log Bandit
Knight Musketeer The Log
Zap The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap Bandit
Goblin Gang Elite Barbarians Musketeer Electro Wizard
Zap Knight Musketeer The Log Bandit Electro Wizard
Zap Musketeer
Knight Elite Barbarians Musketeer The Log Bandit
Musketeer Bandit
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log Bandit
Musketeer The Log Bandit
Zap Musketeer The Log Bandit Electro Wizard
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Bandit Electro Wizard
Zap Musketeer The Log Bandit
Zap Musketeer The Log Bandit
Elite Barbarians Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Elite Barbarians
Zap Musketeer The Log Bandit
Zap Electro Wizard
The Log
Zap Electro Wizard Goblin Gang Musketeer Bandit
Zap Musketeer Electro Wizard
The Log
Knight Goblin Gang Musketeer Electro Wizard
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Goblin Gang Elite Barbarians Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Bandit Electro Wizard

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