My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter Phoenix Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Hunter Electro Giant Phoenix Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Electro Giant Phoenix Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Ram Rider
Giant Snowball
Ram Rider
Zap
Mortar Ram Rider
Barbarian Barrel
Mortar Hunter Magic Archer
The Log
Hunter Ram Rider
Earthquake
Mortar
Arrows
Royal Delivery
Hunter Magic Archer Ram Rider
Fireball
Mortar Hunter Magic Archer Ram Rider
Poison
Mortar Hunter Phoenix Magic Archer
Lightning
Mortar Ice Golem Hunter Phoenix Magic Archer Ram Rider
Rocket
Mortar Hunter Phoenix Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Hunter Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Ice Golem Hunter Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Mortar Hunter Phoenix Magic Archer Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Ice Golem Mortar Hunter

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Mortar Ice Golem Hunter Phoenix Magic Archer
Mortar
Giant Snowball Ice Golem Hunter Ram Rider
Ice Golem
Giant Snowball Mortar Hunter Magic Archer Ram Rider
Hunter
Giant Snowball Mortar Ice Golem Ram Rider
Electro Giant
Phoenix
Giant Snowball
Magic Archer
Ram Rider Giant Snowball Ice Golem
Ram Rider
Giant Snowball Magic Archer Mortar Ice Golem Hunter

Defense Synergies 1 11

Giant Snowball
Ram Rider Mortar Ice Golem Hunter Phoenix Magic Archer
Mortar
Giant Snowball Ice Golem
Ice Golem
Giant Snowball Mortar Hunter Phoenix Magic Archer
Hunter
Giant Snowball Ice Golem Ram Rider
Electro Giant
Phoenix
Giant Snowball Ice Golem
Magic Archer
Giant Snowball Ice Golem Ram Rider
Ram Rider
Giant Snowball Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Magic Archer Ram Rider
Hunter Mortar Phoenix Ram Rider
Mortar Hunter Ram Rider Giant Snowball
Hunter Mortar Phoenix Ram Rider
Giant Snowball Hunter Magic Archer
Giant Snowball Hunter Ram Rider Mortar Phoenix Magic Archer
Ice Golem Electro Giant Phoenix Magic Archer Ram Rider
Hunter Mortar Phoenix
Giant Snowball Ice Golem Hunter Phoenix
Giant Snowball Ice Golem Hunter Electro Giant Magic Archer Ram Rider
Hunter Giant Snowball Phoenix Magic Archer Ram Rider
Mortar Hunter Giant Snowball Ram Rider
Giant Snowball Mortar Hunter Magic Archer
Mortar Hunter Phoenix Ram Rider
Giant Snowball Mortar Hunter Electro Giant Ram Rider
Mortar Hunter
Mortar Giant Snowball Hunter Magic Archer Ram Rider
Giant Snowball Mortar Hunter Ice Golem Magic Archer Ram Rider
Mortar Hunter Phoenix Ram Rider
Giant Snowball Hunter Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Electro Giant
Giant Snowball Mortar Ice Golem Hunter Phoenix Magic Archer
Ice Golem Hunter Ram Rider
Hunter Ice Golem Phoenix Ram Rider
Hunter Phoenix Ram Rider
Electro Giant Giant Snowball Ice Golem Hunter Magic Archer Ram Rider
Ice Golem Hunter Phoenix Ram Rider
Hunter Phoenix
Giant Snowball Mortar Ice Golem Phoenix Magic Archer
Phoenix
Hunter Phoenix
Giant Snowball Electro Giant Phoenix
Ice Golem Hunter Ram Rider
Electro Giant Magic Archer
Electro Giant Phoenix Mortar Ice Golem Hunter Magic Archer
Giant Snowball Ice Golem Hunter Electro Giant Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Ice Golem
Mortar Giant Snowball Magic Archer Ram Rider
Magic Archer
Ice Golem
Giant Snowball Mortar Magic Archer
Electro Giant Giant Snowball Ice Golem Hunter Magic Archer Ram Rider
Mortar Magic Archer
Giant Snowball Ice Golem Hunter Magic Archer Ram Rider
Giant Snowball Mortar Ram Rider
Giant Snowball
Mortar Magic Archer Ram Rider
Giant Snowball Magic Archer
Giant Snowball Mortar Ice Golem Hunter Magic Archer
Mortar Magic Archer
Giant Snowball Mortar Ice Golem Magic Archer
Giant Snowball Mortar Hunter Magic Archer
Magic Archer Mortar
Giant Snowball Mortar
Giant Snowball Mortar Hunter Magic Archer
Giant Snowball Mortar Electro Giant Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Mortar
Giant Snowball Ice Golem Electro Giant Mortar Hunter Magic Archer
Mortar Giant Snowball Hunter Magic Archer Ram Rider
Giant Snowball Mortar Magic Archer Ram Rider
Mortar Magic Archer
Giant Snowball Ice Golem Hunter Electro Giant Magic Archer
Giant Snowball Electro Giant
Giant Snowball
Giant Snowball Mortar Hunter Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Hunter Magic Archer Ram Rider
Hunter Magic Archer
Giant Snowball Mortar Ice Golem Magic Archer
Giant Snowball Electro Giant
Electro Giant Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Mortar Electro Giant Magic Archer

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