My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Inferno Dragon Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Miner
Giant Snowball
Minions Goblin Gang Hog Rider Miner
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Hog Rider P.E.K.K.A Miner Ice Wizard
Fireball
Minions Goblin Gang Hog Rider Ice Wizard
Poison
Minions Goblin Gang Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Miner Ice Wizard Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Miner

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Miner Minions Ice Wizard
Minions
Hog Rider Miner Zap P.E.K.K.A
Goblin Gang
Hog Rider Miner P.E.K.K.A
Fireball
Zap Hog Rider Miner
Hog Rider
Zap Minions Goblin Gang Fireball
P.E.K.K.A
Zap Minions Goblin Gang Ice Wizard
Miner
Zap Minions Goblin Gang Fireball
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 1 13

Zap
Fireball Minions Goblin Gang P.E.K.K.A Miner Ice Wizard
Minions
Zap P.E.K.K.A Ice Wizard
Goblin Gang
Zap P.E.K.K.A Miner Ice Wizard
Fireball
Zap Miner Ice Wizard
Hog Rider
P.E.K.K.A
Zap Minions Goblin Gang Ice Wizard
Miner
Zap Goblin Gang Fireball
Ice Wizard
Zap Minions Goblin Gang Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
P.E.K.K.A Zap Minions Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Minions Ice Wizard
P.E.K.K.A Minions Goblin Gang Ice Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Minions Ice Wizard
Minions Zap Goblin Gang Fireball Ice Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Ice Wizard
Goblin Gang Miner Ice Wizard
Minions Goblin Gang Ice Wizard Zap Fireball
Minions Zap Goblin Gang Fireball Ice Wizard
P.E.K.K.A Zap Minions Goblin Gang Fireball Ice Wizard
Fireball Zap Minions Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Minions Goblin Gang Fireball P.E.K.K.A
Fireball Zap Minions Goblin Gang Ice Wizard
Zap Minions Fireball Ice Wizard
P.E.K.K.A
Goblin Gang Minions Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Miner
Goblin Gang P.E.K.K.A Zap Minions
Goblin Gang P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang
Fireball Zap Minions Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Minions Fireball Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Minions Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Zap Minions Fireball P.E.K.K.A
Minions Zap Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Ice Wizard
Fireball Miner
Fireball
Fireball Zap
Fireball Zap Minions Ice Wizard
Fireball Zap Ice Wizard
Fireball Miner Zap
Minions Goblin Gang Fireball
Miner Zap Fireball
Fireball Zap
Fireball Miner
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Miner Zap Ice Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball Ice Wizard
Zap Minions Fireball
Fireball
Zap Fireball Miner
Zap Fireball
P.E.K.K.A
Fireball
Zap Minions Goblin Gang Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Miner Goblin Gang
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball Miner

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