My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Ice Wizard Royal Ghost Bandit Magic Archer Lumberjack Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Graveyard
Giant Snowball
Goblin Hut Inferno Dragon Graveyard
Zap
Goblin Hut Bandit Inferno Dragon Graveyard
Barbarian Barrel
Goblin Hut Bandit Electro Wizard Graveyard
The Log
Goblin Hut Bandit Graveyard
Earthquake
Goblin Hut Graveyard
Arrows
Goblin Hut Graveyard
Royal Delivery
Goblin Hut Bandit Electro Wizard Inferno Dragon Graveyard
Fireball
Goblin Hut Bandit Electro Wizard Inferno Dragon
Poison
Goblin Hut Electro Wizard Graveyard
Lightning
Goblin Hut Bandit Electro Wizard Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Bandit Electro Wizard Inferno Dragon Goblin Hut Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Bandit Electro Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Electro Wizard Graveyard Goblin Hut Bandit Mega Knight
Goblin Hut
Zap Mirror Bandit Graveyard Mega Knight
Mirror
Zap Goblin Hut Graveyard
Bandit
Zap Goblin Hut Electro Wizard Graveyard Mega Knight
Electro Wizard
Zap Graveyard Bandit Mega Knight
Inferno Dragon
Mega Knight
Graveyard
Zap Electro Wizard Goblin Hut Mirror Bandit Mega Knight
Mega Knight
Inferno Dragon Zap Goblin Hut Bandit Electro Wizard Graveyard

Defense Synergies 3 14

Zap
Mirror Electro Wizard Mega Knight Goblin Hut Bandit Inferno Dragon
Goblin Hut
Zap Mirror Bandit Electro Wizard
Mirror
Zap Goblin Hut Electro Wizard Inferno Dragon Mega Knight
Bandit
Zap Goblin Hut Electro Wizard Mega Knight
Electro Wizard
Zap Goblin Hut Mirror Bandit Inferno Dragon Mega Knight
Inferno Dragon
Zap Mirror Electro Wizard Mega Knight
Graveyard
Mega Knight
Zap Mirror Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Electro Wizard
Inferno Dragon Zap Goblin Hut Bandit Electro Wizard Mega Knight
Goblin Hut Mega Knight Bandit Electro Wizard Inferno Dragon
Goblin Hut Inferno Dragon Bandit Electro Wizard Mega Knight
Mega Knight
Zap Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Zap Goblin Hut
Zap Bandit Electro Wizard Mega Knight
Inferno Dragon Goblin Hut
Bandit Electro Wizard Mega Knight
Electro Wizard Zap Goblin Hut Bandit Mega Knight
Inferno Dragon Zap Goblin Hut Electro Wizard
Goblin Hut Mega Knight Zap Bandit Electro Wizard
Mega Knight Zap Goblin Hut Electro Wizard
Inferno Dragon Goblin Hut Bandit Electro Wizard Mega Knight
Zap Goblin Hut Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Hut Electro Wizard
Mega Knight Zap Goblin Hut Bandit Electro Wizard
Zap Goblin Hut Bandit Electro Wizard Inferno Dragon Mega Knight
Goblin Hut Electro Wizard Inferno Dragon
Mega Knight Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Goblin Hut Bandit Electro Wizard
Bandit Electro Wizard Zap Inferno Dragon Mega Knight
Bandit Mega Knight Zap Goblin Hut Electro Wizard
Mega Knight Zap Bandit Electro Wizard
Goblin Hut Bandit Inferno Dragon Mega Knight
Zap Goblin Hut Electro Wizard
Goblin Hut Bandit Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Goblin Hut Bandit Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut
Mega Knight Zap Electro Wizard
Mega Knight Bandit
Mega Knight
Goblin Hut Electro Wizard Zap Inferno Dragon
Mega Knight Zap Goblin Hut Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard
Goblin Hut Bandit
Zap Mega Knight
Zap
Zap
Zap Bandit
Electro Wizard
Zap Bandit Electro Wizard
Zap
Goblin Hut Bandit
Bandit
Zap Goblin Hut
Zap Goblin Hut Bandit
Goblin Hut Bandit Mega Knight
Zap Bandit Electro Wizard Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Goblin Hut
Zap Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Goblin Hut Bandit
Zap Electro Wizard
Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard Mega Knight

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