My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Giant Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Goblins Dart Goblin Goblin Barrel Inferno Dragon
Zap
Skeletons Goblins Dart Goblin Goblin Barrel Goblin Giant Inferno Dragon
Barbarian Barrel
Skeletons Goblins Dart Goblin Goblin Barrel Magic Archer
The Log
Skeletons Goblins Dart Goblin Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblins Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Goblins Dart Goblin Goblin Barrel Inferno Dragon Magic Archer
Fireball
Dart Goblin Goblin Barrel Inferno Dragon Magic Archer
Poison
Dart Goblin Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Zap Dart Goblin Goblin Barrel Inferno Dragon Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Zap Dart Goblin

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Zap
Zap
Goblin Giant Goblins Dart Goblin Magic Archer
Dart Goblin
Goblin Barrel Zap Goblin Giant
Goblin Barrel
Dart Goblin Goblin Giant
Goblin Giant
Zap Dart Goblin Goblin Barrel Magic Archer
Inferno Dragon
Magic Archer
Zap Goblin Giant

Defense Synergies 2 13

Skeletons
Dart Goblin Zap Inferno Dragon Magic Archer
Goblins
Zap Dart Goblin Magic Archer
Zap
Goblin Giant Skeletons Goblins Dart Goblin Inferno Dragon Magic Archer
Dart Goblin
Skeletons Goblins Zap Goblin Giant Inferno Dragon Magic Archer
Goblin Barrel
Goblin Giant
Zap Dart Goblin Magic Archer
Inferno Dragon
Skeletons Zap Dart Goblin
Magic Archer
Skeletons Goblins Zap Dart Goblin Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Giant Magic Archer
Inferno Dragon Skeletons Goblins Zap Dart Goblin
Skeletons Goblins Dart Goblin Inferno Dragon
Inferno Dragon Skeletons Goblins Dart Goblin
Skeletons Goblins Zap Dart Goblin Magic Archer
Dart Goblin Inferno Dragon Zap Magic Archer
Zap Dart Goblin Goblin Giant Magic Archer
Inferno Dragon Skeletons Goblins
Skeletons Goblins Dart Goblin
Goblins Dart Goblin Skeletons Zap Goblin Giant Magic Archer
Inferno Dragon Zap Dart Goblin Magic Archer
Skeletons Zap
Goblins Zap Dart Goblin Magic Archer
Inferno Dragon
Zap Inferno Dragon
Skeletons Goblins
Goblins Zap Dart Goblin Magic Archer
Zap Dart Goblin Inferno Dragon Magic Archer
Dart Goblin Inferno Dragon
Goblins Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Zap
Zap Inferno Dragon Magic Archer
Skeletons Goblins Zap Goblin Giant
Zap Goblin Giant
Skeletons Goblin Giant Inferno Dragon
Skeletons Zap Dart Goblin Goblin Giant Magic Archer
Skeletons Goblins Dart Goblin Goblin Giant
Goblin Giant Inferno Dragon
Zap Skeletons Goblins Inferno Dragon Magic Archer
Skeletons Dart Goblin Goblin Giant Inferno Dragon
Inferno Dragon Dart Goblin
Zap Goblin Giant
Skeletons Goblin Giant
Dart Goblin Magic Archer
Skeletons Goblins Zap Dart Goblin Goblin Giant Inferno Dragon Magic Archer
Zap Dart Goblin Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Zap Dart Goblin Magic Archer
Dart Goblin Goblin Giant Magic Archer
Dart Goblin
Zap Magic Archer
Zap Dart Goblin Goblin Giant Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin
Goblins
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer Dart Goblin
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer
Zap
Zap Magic Archer
Inferno Dragon
Zap Dart Goblin Magic Archer
Zap Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin
Zap Dart Goblin Magic Archer
Zap Magic Archer
Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap
Dart Goblin
Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Goblin Giant Magic Archer

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