My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Cage Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Wizard Barbarian Hut Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit
Giant Snowball
Spear Goblins Goblin Hut
Zap
Spear Goblins Goblin Hut Bandit
Barbarian Barrel
Spear Goblins Bomb Tower Goblin Hut Wizard Barbarian Hut Bandit
The Log
Spear Goblins Goblin Hut Barbarian Hut Bandit
Earthquake
Spear Goblins Bomb Tower Goblin Hut Barbarian Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Goblin Hut Wizard Bandit
Fireball
Bomb Tower Goblin Hut Wizard Barbarian Hut Bandit
Poison
Spear Goblins Bomb Tower Goblin Hut Wizard Barbarian Hut
Lightning
Bomb Tower Goblin Hut Wizard Barbarian Hut Bandit
Rocket
Bomb Tower Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Bandit Bomb Tower Goblin Hut Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Zap Goblin Hut Bandit
Zap
Spear Goblins Goblin Hut Barbarian Hut Bandit
Bomb Tower
Goblin Hut
Spear Goblins Zap Barbarian Hut Bandit
Wizard
Rage Bandit
Barbarian Hut
Spear Goblins Zap Goblin Hut Bandit
Rage
Wizard
Bandit
Spear Goblins Zap Goblin Hut Wizard Barbarian Hut

Defense Synergies 1 12

Spear Goblins
Zap Bomb Tower Goblin Hut Barbarian Hut Bandit
Zap
Bomb Tower Spear Goblins Goblin Hut Barbarian Hut Bandit
Bomb Tower
Zap Spear Goblins
Goblin Hut
Spear Goblins Zap Wizard Barbarian Hut Bandit
Wizard
Goblin Hut Bandit
Barbarian Hut
Spear Goblins Zap Goblin Hut
Rage
Bandit
Spear Goblins Zap Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Zap Goblin Hut Wizard
Bomb Tower Barbarian Hut Zap Goblin Hut Bandit
Bomb Tower Goblin Hut Barbarian Hut Bandit
Bomb Tower Goblin Hut Barbarian Hut Bandit
Bomb Tower
Spear Goblins Zap Bomb Tower Bandit
Spear Goblins Zap Bomb Tower Goblin Hut Wizard Barbarian Hut
Barbarian Hut Zap Bomb Tower Bandit
Barbarian Hut Bomb Tower Goblin Hut
Spear Goblins Bandit
Spear Goblins Zap Bomb Tower Goblin Hut Wizard Bandit
Spear Goblins Zap Goblin Hut Wizard Barbarian Hut
Bomb Tower Goblin Hut Barbarian Hut Zap Wizard Bandit
Bomb Tower Wizard Barbarian Hut Zap Goblin Hut
Barbarian Hut Bomb Tower Goblin Hut Bandit
Bomb Tower Barbarian Hut Zap Goblin Hut Bandit
Bomb Tower Wizard Barbarian Hut Goblin Hut
Bomb Tower Spear Goblins Zap Goblin Hut Wizard Barbarian Hut Bandit
Zap Bomb Tower Wizard Spear Goblins Goblin Hut Barbarian Hut Bandit
Barbarian Hut Bomb Tower Goblin Hut
Wizard Spear Goblins Bomb Tower Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Spear Goblins Zap Goblin Hut Bandit
Bandit Zap Bomb Tower Wizard
Bandit Spear Goblins Zap Bomb Tower Goblin Hut Barbarian Hut
Zap Barbarian Hut Bandit
Barbarian Hut Goblin Hut Bandit
Wizard Zap Bomb Tower Goblin Hut
Spear Goblins Bomb Tower Goblin Hut Barbarian Hut Bandit
Bomb Tower Barbarian Hut
Zap Spear Goblins Bomb Tower Goblin Hut Barbarian Hut Bandit
Goblin Hut Barbarian Hut
Bomb Tower Goblin Hut
Zap
Bomb Tower Wizard Barbarian Hut Bandit
Wizard Bomb Tower Barbarian Hut
Goblin Hut Spear Goblins Zap Bomb Tower Barbarian Hut
Zap Bomb Tower Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Bandit
Zap Bandit
Goblin Hut Barbarian Hut Bandit
Barbarian Hut
Wizard Zap
Wizard Spear Goblins Zap
Wizard
Zap Wizard Barbarian Hut
Zap Wizard Bandit
Zap Wizard Bandit
Zap Wizard
Goblin Hut Barbarian Hut Bandit
Bandit
Zap Goblin Hut Barbarian Hut
Spear Goblins Zap Goblin Hut Wizard Barbarian Hut Bandit
Goblin Hut Wizard Barbarian Hut Bandit
Zap Wizard Bandit
Zap Wizard
Wizard
Zap Barbarian Hut
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Zap Wizard
Zap Goblin Hut Wizard
Zap Wizard Bandit
Zap
Wizard
Zap Spear Goblins Goblin Hut Barbarian Hut Bandit
Zap Wizard
Wizard
Zap Wizard
Zap
Zap
Zap
Zap Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: