My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Goblin Giant Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Musketeer Witch Inferno Dragon
Zap
Witch Bandit Inferno Dragon
Barbarian Barrel
Musketeer Witch Bandit Electro Wizard
The Log
Musketeer Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Witch Bandit Electro Wizard Inferno Dragon
Fireball
Musketeer Witch Bandit Electro Wizard Inferno Dragon
Poison
Musketeer Witch Electro Wizard
Lightning
Musketeer Witch Bandit Electro Wizard Inferno Dragon
Rocket
Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Fireball Musketeer Electro Wizard Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Fireball Musketeer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Electro Wizard Mega Knight
Musketeer
The Log Bandit Mega Knight
Witch
Bandit Mega Knight
The Log
Fireball Musketeer Bandit Mega Knight
Bandit
Musketeer Witch The Log Electro Wizard Mega Knight
Electro Wizard
Fireball Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Musketeer Witch The Log Bandit Electro Wizard

Defense Synergies 2 20

Fireball
The Log Musketeer Bandit Electro Wizard Mega Knight
Musketeer
The Log Fireball Bandit Electro Wizard Mega Knight
Witch
The Log Bandit Electro Wizard Mega Knight
The Log
Fireball Musketeer Witch Bandit Electro Wizard Inferno Dragon Mega Knight
Bandit
Fireball Musketeer Witch The Log Electro Wizard Mega Knight
Electro Wizard
Fireball Musketeer Witch The Log Bandit Inferno Dragon Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Mega Knight
Fireball Musketeer Witch The Log Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log Electro Wizard
Inferno Dragon Musketeer Witch The Log Bandit Electro Wizard Mega Knight
Witch Mega Knight Musketeer Bandit Electro Wizard Inferno Dragon
Witch Inferno Dragon Musketeer Bandit Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Musketeer Bandit Electro Wizard Mega Knight
Musketeer Electro Wizard Inferno Dragon Fireball Witch
Fireball Musketeer The Log Bandit Electro Wizard Mega Knight
Witch Inferno Dragon Musketeer
Musketeer Bandit Electro Wizard Mega Knight
Witch Electro Wizard Fireball Musketeer The Log Bandit Mega Knight
Musketeer Inferno Dragon Fireball Witch Electro Wizard
Mega Knight Fireball Musketeer Witch The Log Bandit Electro Wizard
Fireball Mega Knight Witch The Log Electro Wizard
Inferno Dragon Bandit Electro Wizard Mega Knight
Fireball The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Fireball Musketeer Witch Electro Wizard
Fireball Mega Knight Musketeer Witch The Log Bandit Electro Wizard
Witch The Log Fireball Musketeer Bandit Electro Wizard Inferno Dragon Mega Knight
Musketeer Electro Wizard Inferno Dragon
Mega Knight Fireball Musketeer Witch The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Bandit Electro Wizard
Fireball Bandit Electro Wizard Musketeer The Log Inferno Dragon Mega Knight
Bandit Mega Knight Musketeer Witch The Log Electro Wizard
Mega Knight Fireball Musketeer The Log Bandit Electro Wizard
Musketeer Witch Bandit Inferno Dragon Mega Knight
Fireball Musketeer Witch Electro Wizard
Fireball Musketeer Witch Bandit Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Fireball Witch The Log Bandit Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Mega Knight Musketeer Witch
Mega Knight Fireball The Log Electro Wizard
Mega Knight Fireball Witch Bandit
Fireball Musketeer Witch Mega Knight
Witch Electro Wizard Fireball Musketeer The Log Inferno Dragon
Mega Knight Fireball Musketeer Witch The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Bandit
Fireball Musketeer The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball Musketeer The Log
Fireball The Log Mega Knight
Fireball Musketeer Witch
Musketeer Witch The Log
Fireball The Log
Fireball The Log Bandit
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Bandit Electro Wizard
Fireball Musketeer
Fireball Musketeer The Log Bandit
Fireball Musketeer Bandit
Fireball Musketeer The Log
Fireball Musketeer Witch The Log Bandit
Fireball Musketeer The Log Bandit Mega Knight
Fireball
Fireball Musketeer The Log Bandit Electro Wizard Mega Knight
Fireball Witch The Log Mega Knight
Fireball Musketeer The Log Mega Knight
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Witch Mega Knight
Witch Inferno Dragon
Fireball The Log Musketeer Witch Bandit Electro Wizard
Fireball Musketeer Witch The Log Bandit Mega Knight
Fireball Musketeer The Log Bandit
Fireball Musketeer Witch Electro Wizard
Electro Wizard Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log Bandit Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Fireball Musketeer Witch Bandit
Fireball Musketeer Witch Electro Wizard
The Log Fireball
Fireball Musketeer Electro Wizard Mega Knight
The Log Fireball Musketeer
Fireball
Musketeer Mega Knight
Fireball Musketeer Witch The Log Electro Wizard
Fireball Musketeer Witch Electro Wizard
Fireball Musketeer Witch The Log Bandit Electro Wizard Mega Knight

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