My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Night Witch
Giant Snowball
Mega Minion Skeleton Army Witch Night Witch
Zap
Skeleton Army Witch Night Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch Night Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Night Witch
Royal Delivery
Mega Minion Valkyrie Skeleton Army Witch Night Witch
Fireball
Mega Minion Skeleton Army Witch Night Witch
Poison
Mega Minion Skeleton Army Witch Night Witch
Lightning
Mega Minion Valkyrie Witch Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Skeleton Army Fireball Valkyrie Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Skeleton Army Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Valkyrie Witch Night Witch
Mega Minion
Zap Giant Fireball Valkyrie
Fireball
Zap Mega Minion Giant
Valkyrie
Zap Mega Minion Giant Witch
Giant
Zap Mega Minion Night Witch Fireball Valkyrie Witch
Skeleton Army
Witch
Zap Valkyrie Giant
Night Witch
Giant Zap

Defense Synergies 2 11

Zap
Mega Minion Fireball Valkyrie Skeleton Army Witch Night Witch
Mega Minion
Zap Valkyrie Skeleton Army Witch Night Witch
Fireball
Zap Valkyrie
Valkyrie
Zap Mega Minion Fireball Witch Night Witch
Giant
Skeleton Army
Zap Mega Minion
Witch
Zap Mega Minion Valkyrie
Night Witch
Zap Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Valkyrie
Skeleton Army Zap Mega Minion Valkyrie Witch Night Witch
Skeleton Army Witch Mega Minion Valkyrie Night Witch
Skeleton Army Witch Night Witch Mega Minion Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Zap Mega Minion Valkyrie Night Witch
Mega Minion Zap Fireball Witch Night Witch
Zap Fireball Valkyrie
Witch Skeleton Army Night Witch
Skeleton Army Valkyrie Night Witch
Valkyrie Skeleton Army Witch Zap Mega Minion Fireball Night Witch
Mega Minion Zap Fireball Witch Night Witch
Skeleton Army Night Witch Zap Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Zap Mega Minion Witch Night Witch
Skeleton Army
Skeleton Army Zap Fireball
Fireball Valkyrie Skeleton Army Witch Night Witch
Fireball Zap Mega Minion Valkyrie Skeleton Army Witch Night Witch
Zap Valkyrie Witch Mega Minion Fireball
Valkyrie Skeleton Army Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Witch
Fireball Zap Mega Minion Valkyrie
Skeleton Army Zap Valkyrie Witch
Valkyrie Skeleton Army Zap Fireball Night Witch
Valkyrie Skeleton Army Witch Night Witch
Fireball Zap Witch
Skeleton Army Mega Minion Fireball Valkyrie Witch Night Witch
Valkyrie Skeleton Army
Zap Mega Minion Fireball Valkyrie Skeleton Army Witch
Witch Mega Minion Skeleton Army
Mega Minion Valkyrie Witch
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Fireball Valkyrie Witch Night Witch
Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Zap Mega Minion Fireball Valkyrie Night Witch
Valkyrie Zap Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Mega Minion Witch
Witch
Fireball Zap
Fireball Zap
Fireball Night Witch
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Night Witch
Zap Mega Minion Fireball
Zap Fireball Valkyrie Witch
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Mega Minion Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Night Witch
Zap Mega Minion Fireball Witch
Mega Minion Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Fireball Skeleton Army Witch Night Witch
Fireball Zap Mega Minion Witch
Fireball
Fireball Mega Minion Valkyrie
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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