My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mini P.E.K.K.A Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Fire Spirit Flying Machine
Zap
Fire Spirit Flying Machine Inferno Tower
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower
The Log
Fire Spirit Elite Barbarians Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Elite Barbarians Mini P.E.K.K.A Flying Machine
Fireball
Elite Barbarians Flying Machine Inferno Tower
Poison
Flying Machine Inferno Tower
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mini P.E.K.K.A Flying Machine Giant Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Mini P.E.K.K.A Giant
Zap
Elite Barbarians Giant Fire Spirit Mini P.E.K.K.A Flying Machine The Log
Elite Barbarians
Zap Fire Spirit The Log
Mini P.E.K.K.A
Giant Fire Spirit Zap The Log
Flying Machine
Zap Giant
Giant
Zap Mini P.E.K.K.A Fire Spirit Flying Machine The Log
Inferno Tower
The Log
Zap Elite Barbarians Mini P.E.K.K.A Giant

Defense Synergies 3 12

Fire Spirit
Zap Mini P.E.K.K.A Inferno Tower The Log
Zap
Mini P.E.K.K.A Fire Spirit Elite Barbarians Flying Machine Inferno Tower The Log
Elite Barbarians
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Fire Spirit Elite Barbarians
Flying Machine
Zap Inferno Tower The Log
Giant
Inferno Tower
The Log Fire Spirit Zap Flying Machine
The Log
Mini P.E.K.K.A Inferno Tower Fire Spirit Zap Elite Barbarians Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Inferno Tower The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower Zap Flying Machine The Log
Mini P.E.K.K.A Inferno Tower Fire Spirit Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Elite Barbarians Mini P.E.K.K.A The Log
The Log Fire Spirit Zap Flying Machine
Inferno Tower Fire Spirit Zap Flying Machine
Zap Flying Machine Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Mini P.E.K.K.A Inferno Tower
Zap Flying Machine The Log
Inferno Tower Zap Flying Machine
Mini P.E.K.K.A Inferno Tower Fire Spirit Zap Elite Barbarians Flying Machine The Log
Fire Spirit Zap Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Elite Barbarians Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Fire Spirit Zap Elite Barbarians Flying Machine The Log
Zap The Log Fire Spirit Flying Machine
Mini P.E.K.K.A Elite Barbarians Inferno Tower
Fire Spirit Elite Barbarians Mini P.E.K.K.A Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Mini P.E.K.K.A Flying Machine The Log
Zap Elite Barbarians Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Mini P.E.K.K.A
Fire Spirit Zap Flying Machine
Mini P.E.K.K.A Elite Barbarians Flying Machine Inferno Tower
Mini P.E.K.K.A Inferno Tower Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Flying Machine Inferno Tower The Log
Inferno Tower
Elite Barbarians Mini P.E.K.K.A Flying Machine Inferno Tower
Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Inferno Tower
Flying Machine
Elite Barbarians Inferno Tower Zap Mini P.E.K.K.A Flying Machine The Log
Zap Elite Barbarians Mini P.E.K.K.A Flying Machine Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Zap Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Fire Spirit Zap The Log
Fire Spirit Zap Flying Machine
Fire Spirit Flying Machine The Log
The Log Fire Spirit Zap Flying Machine
The Log Zap Flying Machine
Fire Spirit Elite Barbarians Mini P.E.K.K.A
Zap Flying Machine The Log
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit Elite Barbarians The Log
Flying Machine
Zap Elite Barbarians Flying Machine The Log
Zap Flying Machine The Log
Flying Machine The Log
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Flying Machine The Log
Fire Spirit Zap Flying Machine The Log
The Log
The Log
Zap Flying Machine The Log
Zap The Log Fire Spirit
The Log Zap Flying Machine
Zap Flying Machine The Log
Zap The Log
Elite Barbarians Fire Spirit Zap Flying Machine
Zap Flying Machine
Elite Barbarians Mini P.E.K.K.A
Zap The Log
Zap
The Log
Zap Fire Spirit Flying Machine
Fire Spirit Zap Flying Machine
The Log
Mini P.E.K.K.A Flying Machine
The Log Zap Flying Machine
Zap
Elite Barbarians Flying Machine
Zap Elite Barbarians Flying Machine The Log
Zap Flying Machine
Zap Flying Machine The Log

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