My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard Magic Archer Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Miner
Giant Snowball
Miner Princess
Zap
Dark Prince Princess
Barbarian Barrel
Elite Barbarians Wizard Dark Prince Princess
The Log
Elite Barbarians Dark Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Elite Barbarians Wizard Dark Prince P.E.K.K.A Miner Princess
Fireball
Elite Barbarians Wizard Princess
Poison
Wizard Princess
Lightning
Elite Barbarians Wizard Dark Prince
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Princess Dark Prince Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Miner Princess

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Miner Dark Prince Princess
Elite Barbarians
Zap Wizard
Wizard
Tornado Elite Barbarians Dark Prince P.E.K.K.A Miner
Tornado
Zap Wizard P.E.K.K.A Dark Prince Princess
Dark Prince
Zap Wizard Tornado Miner Princess
P.E.K.K.A
Zap Tornado Wizard Princess
Miner
Zap Wizard Dark Prince
Princess
Zap Tornado Dark Prince P.E.K.K.A

Defense Synergies 3 13

Zap
Elite Barbarians Tornado Dark Prince P.E.K.K.A Miner Princess
Elite Barbarians
Dark Prince Zap Wizard
Wizard
Tornado Elite Barbarians Dark Prince P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Dark Prince Princess
Dark Prince
Elite Barbarians Zap Wizard Tornado Princess
P.E.K.K.A
Tornado Zap Wizard Princess
Miner
Zap
Princess
Zap Tornado Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians P.E.K.K.A Zap Dark Prince
Tornado P.E.K.K.A Elite Barbarians Dark Prince
Elite Barbarians P.E.K.K.A Dark Prince
Elite Barbarians Tornado Dark Prince P.E.K.K.A Princess
Tornado Zap Dark Prince
Tornado Zap Wizard Princess
Zap P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado Princess
Elite Barbarians Tornado Dark Prince Miner
Zap Wizard Tornado Dark Prince Princess
Zap Wizard Tornado Princess
P.E.K.K.A Zap Elite Barbarians Wizard Dark Prince
Wizard Zap Tornado Dark Prince P.E.K.K.A Princess
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians P.E.K.K.A
Wizard Elite Barbarians Tornado Dark Prince P.E.K.K.A
Zap Elite Barbarians Wizard Tornado Dark Prince
Zap Wizard Tornado Dark Prince Princess
P.E.K.K.A Elite Barbarians Tornado
Wizard Dark Prince Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince P.E.K.K.A
Zap Elite Barbarians Wizard Miner
P.E.K.K.A Zap Elite Barbarians Dark Prince
Dark Prince P.E.K.K.A Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Dark Prince
Wizard Zap Tornado Princess
Dark Prince P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Dark Prince
Zap P.E.K.K.A Elite Barbarians Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Elite Barbarians Dark Prince
P.E.K.K.A Zap Elite Barbarians Tornado Dark Prince
Elite Barbarians Dark Prince P.E.K.K.A Wizard
Wizard Princess
Elite Barbarians Zap Tornado Dark Prince P.E.K.K.A
Zap Elite Barbarians Wizard Dark Prince P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Tornado Miner Princess
Miner
Dark Prince
Wizard Zap Dark Prince
Wizard Zap Tornado Princess
Wizard Tornado Princess
Zap Wizard Tornado Princess
Miner Zap Wizard Tornado
Elite Barbarians Tornado
Miner Zap Wizard Tornado Dark Prince Princess
Zap Wizard Tornado Princess
Elite Barbarians Miner Princess
Princess
Princess Zap Elite Barbarians
Zap Wizard Princess
Wizard Princess
Tornado
Zap Wizard Dark Prince Princess
Zap Wizard Tornado Miner Princess
Wizard Tornado Princess
Tornado
Zap
Zap Tornado Wizard Dark Prince Princess
Miner Zap Wizard Tornado Princess
Zap Wizard Tornado Miner Princess
Miner Zap Tornado
Elite Barbarians Zap Wizard Tornado Princess
Zap Wizard
Elite Barbarians
Zap Wizard Miner
Zap Princess
P.E.K.K.A
Wizard Princess
Zap Dark Prince Princess
Zap Wizard Tornado Princess
Miner Wizard Dark Prince Princess
Zap Wizard Princess
Zap Tornado
Elite Barbarians Dark Prince P.E.K.K.A
Zap Elite Barbarians Tornado Princess
Zap Tornado Princess
Zap Tornado Dark Prince Miner Princess

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