My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians
Giant Snowball
Bomber Minions Musketeer Princess
Zap
Bomber Minions Princess
Barbarian Barrel
Bomber Elite Barbarians Musketeer Princess
The Log
Bomber Elite Barbarians Musketeer Princess
Earthquake
Bomber
Arrows
Bomber Minions Princess
Royal Delivery
Bomber Minions Elite Barbarians Musketeer Princess
Fireball
Bomber Minions Elite Barbarians Musketeer Princess
Poison
Bomber Minions Musketeer Princess
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Minions Princess Fireball Musketeer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Minions

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Elite Barbarians
Zap
Elite Barbarians Fireball Bomber Minions Musketeer Princess
Minions
Rage Bomber Zap Elite Barbarians
Elite Barbarians
Zap Rage Bomber Minions Fireball
Fireball
Zap Elite Barbarians Princess
Musketeer
Zap
Rage
Minions Elite Barbarians
Princess
Zap Fireball

Defense Synergies 1 8

Bomber
Zap
Zap
Fireball Bomber Minions Elite Barbarians Musketeer Princess
Minions
Zap Musketeer
Elite Barbarians
Zap
Fireball
Zap Musketeer Princess
Musketeer
Zap Minions Fireball
Rage
Princess
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball Musketeer
Elite Barbarians Bomber Zap Minions Musketeer
Bomber Minions Elite Barbarians Musketeer
Elite Barbarians Bomber Minions Musketeer
Bomber Elite Barbarians Fireball Princess
Fireball Bomber Zap Minions Musketeer
Minions Musketeer Zap Fireball Princess
Zap Fireball Musketeer
Minions Elite Barbarians Musketeer Princess
Elite Barbarians Bomber Musketeer
Minions Bomber Zap Fireball Musketeer Princess
Minions Musketeer Zap Fireball Princess
Bomber Zap Minions Elite Barbarians Fireball Musketeer
Bomber Fireball Zap Minions Princess
Elite Barbarians
Zap Elite Barbarians Fireball
Bomber Minions Elite Barbarians Fireball Musketeer
Fireball Bomber Zap Minions Elite Barbarians Musketeer
Zap Bomber Minions Fireball Musketeer Princess
Elite Barbarians Musketeer
Bomber Minions Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Bomber Zap Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer
Fireball Zap Minions Musketeer Princess
Minions Elite Barbarians Fireball Musketeer
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Musketeer
Minions Elite Barbarians Musketeer
Zap Elite Barbarians Fireball
Elite Barbarians Fireball
Bomber Fireball Musketeer Princess
Elite Barbarians Bomber Zap Minions Fireball Musketeer
Minions Bomber Zap Elite Barbarians Fireball Musketeer Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer
Fireball Zap Musketeer Princess
Fireball
Fireball Musketeer
Bomber Fireball Zap
Fireball Zap Minions Musketeer Princess
Bomber Musketeer Princess
Fireball Zap Princess
Fireball Zap
Minions Elite Barbarians Fireball Musketeer
Zap Fireball Musketeer Princess
Fireball Zap Musketeer Princess
Elite Barbarians Fireball Musketeer Princess
Minions Fireball Musketeer Princess
Princess Zap Elite Barbarians Fireball Musketeer
Bomber Zap Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball
Bomber Minions
Bomber Zap Fireball Musketeer Princess
Bomber Zap Fireball Princess
Minions Fireball Musketeer
Fireball Princess
Musketeer
Zap Fireball Musketeer
Zap Bomber Fireball Princess
Fireball Zap Musketeer Princess
Fireball Zap Musketeer Princess
Fireball Zap Musketeer
Elite Barbarians Zap Fireball Musketeer Princess
Zap Minions Fireball Musketeer
Elite Barbarians Fireball
Bomber Zap Fireball Musketeer
Zap Fireball Princess
Fireball Princess
Zap Minions Fireball Musketeer Princess
Fireball Zap Musketeer Princess
Fireball
Fireball Musketeer Princess
Bomber Zap Fireball Musketeer Princess
Zap Fireball
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Fireball Musketeer Princess
Zap Fireball Musketeer Princess
Zap Fireball Musketeer Princess

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