My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Giant Skeleton
Giant Snowball
Fire Spirit Minions Balloon Princess Lumberjack
Zap
Fire Spirit Minions Inferno Tower Balloon Princess
Barbarian Barrel
Fire Spirit Inferno Tower Giant Skeleton Princess Lumberjack
The Log
Fire Spirit Giant Skeleton Princess Lumberjack
Earthquake
Inferno Tower
Arrows
Fire Spirit Minions Princess
Royal Delivery
Fire Spirit Minions Balloon Giant Skeleton Princess Lumberjack
Fireball
Minions Inferno Tower Balloon Princess Lumberjack
Poison
Minions Inferno Tower Balloon Princess
Lightning
Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Princess Lumberjack Inferno Tower Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Princess

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Giant Skeleton Lumberjack
Zap
Balloon Fire Spirit Minions Giant Skeleton Princess Lumberjack
Minions
Zap Balloon Giant Skeleton Lumberjack
Inferno Tower
Balloon
Zap Lumberjack Fire Spirit Minions Giant Skeleton Princess
Giant Skeleton
Fire Spirit Zap Minions Balloon Princess Lumberjack
Princess
Zap Balloon Giant Skeleton
Lumberjack
Balloon Fire Spirit Zap Minions Giant Skeleton

Defense Synergies 0 15

Fire Spirit
Zap Inferno Tower Giant Skeleton
Zap
Fire Spirit Minions Inferno Tower Giant Skeleton Princess Lumberjack
Minions
Zap Inferno Tower Giant Skeleton Lumberjack
Inferno Tower
Fire Spirit Zap Minions Princess Lumberjack
Balloon
Giant Skeleton
Fire Spirit Zap Minions Princess Lumberjack
Princess
Zap Inferno Tower Giant Skeleton
Lumberjack
Zap Minions Inferno Tower Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower
Inferno Tower Lumberjack Zap Minions
Inferno Tower Lumberjack Fire Spirit Minions Giant Skeleton
Inferno Tower Lumberjack Minions
Giant Skeleton Princess Lumberjack
Fire Spirit Zap Minions Lumberjack
Minions Inferno Tower Fire Spirit Zap Princess
Zap Inferno Tower Giant Skeleton
Inferno Tower Minions Princess Lumberjack
Fire Spirit Inferno Tower Giant Skeleton Lumberjack
Minions Zap Giant Skeleton Princess Lumberjack
Minions Inferno Tower Zap Princess
Inferno Tower Lumberjack Fire Spirit Zap Minions Giant Skeleton
Fire Spirit Zap Minions Princess Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Lumberjack
Minions Inferno Tower Lumberjack
Fire Spirit Zap Minions Lumberjack
Zap Fire Spirit Minions Giant Skeleton Princess Lumberjack
Inferno Tower Lumberjack
Fire Spirit Minions Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower Giant Skeleton
Zap Lumberjack
Giant Skeleton Lumberjack Zap Minions Inferno Tower
Giant Skeleton Lumberjack Zap Inferno Tower
Inferno Tower Giant Skeleton Lumberjack
Fire Spirit Zap Minions Princess
Minions Inferno Tower Giant Skeleton Lumberjack
Inferno Tower Giant Skeleton Lumberjack
Zap Giant Skeleton Minions Inferno Tower
Inferno Tower
Minions Inferno Tower Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Inferno Tower Lumberjack
Princess
Inferno Tower Zap Minions Giant Skeleton Lumberjack
Minions Zap Inferno Tower Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Zap Princess
Giant Skeleton
Giant Skeleton
Fire Spirit Zap
Fire Spirit Zap Minions Princess
Fire Spirit Princess
Fire Spirit Zap Princess
Zap
Fire Spirit Minions Lumberjack
Zap Princess
Fire Spirit Zap Princess
Fire Spirit Princess
Minions Princess
Princess Zap
Zap Princess
Princess
Minions
Fire Spirit Zap Princess
Fire Spirit Zap Princess
Minions Giant Skeleton
Princess
Zap
Zap Fire Spirit Princess
Zap Princess
Zap Princess
Zap
Fire Spirit Zap Princess
Zap Minions
Zap
Zap Princess
Giant Skeleton
Princess
Zap Fire Spirit Minions Princess
Fire Spirit Zap Princess
Princess Lumberjack
Zap Princess
Zap Giant Skeleton
Zap Minions Giant Skeleton Princess
Zap Princess
Zap Giant Skeleton Princess

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