My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Tombstone Musketeer Hog Rider
Zap
Tombstone
Barbarian Barrel
Elite Barbarians Tombstone Musketeer Electro Wizard
The Log
Elite Barbarians Tombstone Musketeer Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Elite Barbarians Musketeer Hog Rider Bowler Electro Wizard
Fireball
Elite Barbarians Tombstone Musketeer Hog Rider Bowler Electro Wizard
Poison
Tombstone Musketeer Electro Wizard
Lightning
Elite Barbarians Tombstone Musketeer Bowler Electro Wizard
Rocket
Elite Barbarians Musketeer Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tombstone Musketeer Hog Rider Electro Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tombstone Musketeer

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Hog Rider Electro Wizard Musketeer Bowler
Arrows
Zap Elite Barbarians Hog Rider Bowler
Elite Barbarians
Zap Arrows Hog Rider
Tombstone
Musketeer
Hog Rider Zap Bowler
Hog Rider
Zap Arrows Musketeer Elite Barbarians Bowler Electro Wizard
Bowler
Zap Arrows Musketeer Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Bowler

Defense Synergies 2 11

Zap
Electro Wizard Arrows Elite Barbarians Tombstone Musketeer Bowler
Arrows
Zap Tombstone Bowler
Elite Barbarians
Zap
Tombstone
Musketeer Zap Arrows Electro Wizard
Musketeer
Tombstone Zap Bowler Electro Wizard
Hog Rider
Bowler
Zap Arrows Musketeer Electro Wizard
Electro Wizard
Zap Tombstone Musketeer Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tombstone Musketeer Electro Wizard
Elite Barbarians Zap Tombstone Musketeer Electro Wizard
Bowler Elite Barbarians Tombstone Musketeer Electro Wizard
Elite Barbarians Tombstone Musketeer Bowler Electro Wizard
Arrows Elite Barbarians Tombstone Bowler
Arrows Bowler Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Arrows Tombstone
Bowler Zap Arrows Musketeer Electro Wizard
Elite Barbarians Tombstone Musketeer
Elite Barbarians Musketeer Bowler Electro Wizard
Electro Wizard Zap Arrows Tombstone Musketeer Bowler
Arrows Musketeer Zap Electro Wizard
Tombstone Bowler Zap Elite Barbarians Musketeer Electro Wizard
Bowler Zap Arrows Tombstone Electro Wizard
Elite Barbarians Tombstone Electro Wizard
Zap Elite Barbarians Bowler Electro Wizard
Arrows Elite Barbarians Tombstone Musketeer Bowler Electro Wizard
Arrows Tombstone Zap Elite Barbarians Musketeer Bowler Electro Wizard
Zap Arrows Tombstone Musketeer Bowler Electro Wizard
Elite Barbarians Musketeer Electro Wizard
Bowler Arrows Elite Barbarians Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Tombstone Bowler Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians Musketeer Bowler
Tombstone Zap Elite Barbarians Musketeer Bowler Electro Wizard
Bowler Zap Elite Barbarians Musketeer Electro Wizard
Elite Barbarians Tombstone Musketeer Bowler
Arrows Zap Musketeer Electro Wizard
Elite Barbarians Tombstone Musketeer Bowler Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Tombstone
Tombstone Musketeer
Elite Barbarians Tombstone Musketeer Bowler
Zap Arrows Elite Barbarians Bowler Electro Wizard
Elite Barbarians Bowler Tombstone
Musketeer Bowler
Elite Barbarians Tombstone Electro Wizard Zap Musketeer Bowler
Arrows Bowler Zap Elite Barbarians Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Bowler Electro Wizard
Arrows
Arrows Musketeer
Zap Arrows Bowler
Arrows Zap Musketeer
Arrows Musketeer Bowler
Arrows Zap Bowler
Arrows Zap
Elite Barbarians Musketeer Bowler Electro Wizard
Zap Arrows Musketeer Bowler Electro Wizard
Zap Arrows Musketeer
Elite Barbarians Musketeer Bowler
Arrows Musketeer
Zap Arrows Elite Barbarians Musketeer
Zap Arrows Musketeer Bowler
Arrows Musketeer Bowler
Arrows
Zap Arrows Musketeer Bowler Electro Wizard
Zap Arrows Bowler
Musketeer Bowler
Arrows
Musketeer Bowler
Zap Arrows Musketeer
Zap Arrows Bowler
Arrows Zap Musketeer Bowler Electro Wizard
Zap Arrows Musketeer Bowler
Zap Arrows Musketeer
Elite Barbarians Zap Arrows Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Elite Barbarians Bowler
Zap Arrows Musketeer
Zap Arrows Electro Wizard
Arrows Bowler
Zap Electro Wizard Tombstone Musketeer
Zap Arrows Musketeer Electro Wizard
Arrows
Musketeer Bowler Electro Wizard
Arrows Zap Musketeer Bowler
Zap Arrows
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Bowler Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Bowler Electro Wizard

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