My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Dark Prince Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Dark Prince Prince Inferno Dragon
Barbarian Barrel
Knight Tesla Dark Prince
The Log
Dark Prince Prince
Earthquake
Tesla
Arrows
Royal Delivery
Knight Dark Prince Prince Inferno Dragon
Fireball
Tesla Inferno Dragon
Poison
Lightning
Knight Tesla Dark Prince Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Tesla Fireball Dark Prince Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Prince Knight Dark Prince
Arrows
Zap Fireball Knight Dark Prince Prince
Knight
Zap Arrows Fireball Prince
Tesla
Fireball
Zap Arrows Knight Dark Prince
Dark Prince
Prince Zap Arrows Fireball
Prince
Zap Dark Prince Arrows Knight
Inferno Dragon

Defense Synergies 2 18

Zap
Fireball Arrows Knight Tesla Dark Prince Prince Inferno Dragon
Arrows
Zap Knight Tesla Fireball Dark Prince Prince
Knight
Tesla Zap Arrows Fireball
Tesla
Knight Zap Arrows Fireball Dark Prince Prince Inferno Dragon
Fireball
Zap Arrows Knight Tesla Dark Prince
Dark Prince
Zap Arrows Tesla Fireball Prince
Prince
Zap Arrows Tesla Dark Prince
Inferno Dragon
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball
Inferno Dragon Zap Knight Tesla Dark Prince Prince
Tesla Prince Knight Dark Prince Inferno Dragon
Tesla Prince Inferno Dragon Knight Dark Prince
Arrows Fireball Dark Prince Prince
Arrows Fireball Zap Tesla Dark Prince
Tesla Inferno Dragon Zap Arrows Fireball
Zap Arrows Tesla Fireball
Tesla Inferno Dragon Prince
Knight Tesla Dark Prince Prince
Zap Arrows Knight Tesla Fireball Dark Prince
Arrows Tesla Inferno Dragon Zap Fireball
Tesla Prince Zap Knight Fireball Dark Prince
Fireball Zap Arrows Tesla Dark Prince Prince
Inferno Dragon Knight Tesla Prince
Zap Tesla Fireball Prince Inferno Dragon
Tesla Arrows Knight Fireball Dark Prince Prince
Arrows Tesla Fireball Zap Knight Dark Prince Prince
Zap Arrows Knight Tesla Fireball Dark Prince Inferno Dragon
Tesla Prince Inferno Dragon
Dark Prince Arrows Knight Tesla Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Fireball Dark Prince Prince
Fireball Zap Arrows Knight Tesla Prince Inferno Dragon
Zap Knight Dark Prince Prince
Dark Prince Prince Zap Knight Tesla Fireball
Knight Tesla Dark Prince Prince Inferno Dragon
Arrows Fireball Zap Tesla
Dark Prince Prince Knight Tesla Fireball
Knight Tesla Dark Prince Prince Inferno Dragon
Zap Knight Fireball Dark Prince Prince Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Knight Tesla Dark Prince Prince
Zap Arrows Fireball Dark Prince Prince
Dark Prince Prince Knight Tesla Fireball
Tesla Fireball
Tesla Zap Knight Fireball Dark Prince Prince Inferno Dragon
Arrows Zap Tesla Fireball Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Zap
Arrows Fireball
Arrows Knight Fireball Dark Prince Prince
Fireball Zap Arrows Dark Prince
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Prince
Zap Arrows Knight Fireball Dark Prince Prince
Fireball Zap Arrows
Knight Fireball
Arrows Fireball
Zap Arrows Fireball Prince
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball Dark Prince Prince
Zap Arrows Fireball
Fireball Prince
Arrows Fireball
Prince
Zap Arrows Fireball
Zap Arrows Fireball Dark Prince
Inferno Dragon
Arrows Fireball Zap
Fireball Zap Arrows Prince
Fireball Zap Arrows
Zap Arrows Fireball
Zap Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Prince
Arrows Fireball
Zap Fireball Dark Prince Prince
Fireball Zap Arrows
Arrows Fireball
Fireball Knight Dark Prince Prince
Arrows Zap Fireball
Zap Arrows Fireball
Dark Prince Prince
Zap Fireball
Zap Fireball
Zap Fireball Dark Prince Prince

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