My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Royal Ghost Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Dark Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Fire Spirit Goblins
Zap
Fire Spirit Goblins Royal Giant Inferno Tower Dark Prince
Barbarian Barrel
Fire Spirit Goblins Inferno Tower Wizard Dark Prince
The Log
Fire Spirit Goblins Royal Giant Dark Prince
Earthquake
Inferno Tower
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Wizard Dark Prince Bowler
Fireball
Inferno Tower Wizard Bowler
Poison
Inferno Tower Wizard
Lightning
Inferno Tower Wizard Dark Prince Bowler
Rocket
Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Dark Prince Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Dark Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Dark Prince Inferno Tower Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Zap Dark Prince

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Dark Prince Bowler
Goblins
Zap Royal Giant
Zap
Fire Spirit Goblins Royal Giant Dark Prince Bowler
Royal Giant
Fire Spirit Goblins Zap Wizard Dark Prince Bowler
Inferno Tower
Wizard
Royal Giant Dark Prince
Dark Prince
Fire Spirit Zap Royal Giant Wizard
Bowler
Fire Spirit Zap Royal Giant

Defense Synergies 0 11

Fire Spirit
Zap Inferno Tower
Goblins
Zap Inferno Tower Wizard
Zap
Fire Spirit Goblins Inferno Tower Dark Prince Bowler
Royal Giant
Inferno Tower
Fire Spirit Goblins Zap Dark Prince
Wizard
Goblins Dark Prince
Dark Prince
Zap Inferno Tower Wizard Bowler
Bowler
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Inferno Tower Wizard
Inferno Tower Goblins Zap Dark Prince
Inferno Tower Bowler Fire Spirit Goblins Dark Prince
Inferno Tower Goblins Dark Prince Bowler
Dark Prince Bowler
Bowler Fire Spirit Goblins Zap Dark Prince
Inferno Tower Fire Spirit Zap Wizard
Bowler Zap Inferno Tower
Inferno Tower Goblins
Fire Spirit Goblins Inferno Tower Dark Prince Bowler
Goblins Zap Wizard Dark Prince Bowler
Inferno Tower Zap Wizard
Inferno Tower Bowler Fire Spirit Zap Wizard Dark Prince
Fire Spirit Wizard Bowler Goblins Zap Dark Prince
Inferno Tower
Inferno Tower Zap Bowler
Wizard Goblins Inferno Tower Dark Prince Bowler
Fire Spirit Goblins Zap Wizard Dark Prince Bowler
Zap Wizard Fire Spirit Dark Prince Bowler
Inferno Tower
Wizard Dark Prince Bowler Fire Spirit Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Inferno Tower Dark Prince Bowler
Zap Wizard Bowler
Goblins Zap Inferno Tower Dark Prince Bowler
Dark Prince Bowler Zap Inferno Tower
Inferno Tower Dark Prince Bowler
Fire Spirit Wizard Zap
Dark Prince Goblins Inferno Tower Bowler
Inferno Tower Dark Prince
Zap Goblins Inferno Tower Dark Prince
Inferno Tower
Inferno Tower Dark Prince Bowler
Zap Dark Prince Bowler
Dark Prince Bowler Inferno Tower Wizard
Wizard Bowler
Inferno Tower Goblins Zap Dark Prince Bowler
Bowler Zap Inferno Tower Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler
Dark Prince
Wizard Fire Spirit Zap Dark Prince Bowler
Wizard Fire Spirit Zap
Fire Spirit Wizard Bowler
Fire Spirit Zap Wizard Bowler
Zap Wizard
Fire Spirit Goblins Bowler
Zap Wizard Dark Prince Bowler
Fire Spirit Zap Wizard
Fire Spirit Bowler
Zap
Zap Wizard Bowler
Wizard Bowler
Fire Spirit Zap Wizard Dark Prince Bowler
Fire Spirit Zap Wizard Bowler
Bowler
Wizard
Bowler
Zap
Zap Fire Spirit Wizard Dark Prince Bowler
Zap Wizard Bowler
Zap Wizard Bowler
Zap
Fire Spirit Zap Wizard
Zap Wizard
Bowler
Zap Wizard
Zap
Wizard Bowler
Zap Fire Spirit Dark Prince
Fire Spirit Zap Wizard
Wizard Dark Prince Bowler
Zap Wizard Bowler
Zap
Dark Prince
Zap Bowler
Zap
Zap Dark Prince Bowler

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