My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians
Giant Snowball
Skeletons Minions Furnace
Zap
Skeletons Minions Furnace
Barbarian Barrel
Skeletons Knight Elite Barbarians Furnace
The Log
Skeletons Elite Barbarians Furnace
Earthquake
Skeletons Furnace
Arrows
Skeletons Minions Furnace
Royal Delivery
Skeletons Knight Minions Elite Barbarians
Fireball
Minions Elite Barbarians Furnace
Poison
Minions Furnace
Lightning
Knight Elite Barbarians Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage The Log Knight Minions Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Zap Rage The Log

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Knight Minions Furnace The Log
Knight
Minions Zap Elite Barbarians Furnace The Log
Minions
Knight Rage Zap Elite Barbarians
Elite Barbarians
Zap Rage Knight Minions Furnace The Log
Furnace
Zap Knight Elite Barbarians
Rage
Minions Elite Barbarians
The Log
Zap Knight Elite Barbarians

Defense Synergies 1 15

Skeletons
Zap Knight Minions Elite Barbarians Furnace The Log
Zap
Skeletons Knight Minions Elite Barbarians Furnace The Log
Knight
Minions Skeletons Zap Furnace The Log
Minions
Knight Skeletons Zap The Log
Elite Barbarians
Skeletons Zap The Log
Furnace
Skeletons Zap Knight
Rage
The Log
Skeletons Zap Knight Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions The Log
Elite Barbarians Skeletons Zap Knight Minions Furnace The Log
Furnace Skeletons Knight Minions Elite Barbarians
Elite Barbarians Skeletons Knight Minions Furnace
Elite Barbarians The Log
The Log Skeletons Zap Minions Furnace
Minions Furnace Zap
Zap The Log
Skeletons Minions Elite Barbarians Furnace
Knight Elite Barbarians Skeletons
Minions Skeletons Zap Knight Furnace The Log
Minions Zap Furnace
Furnace Skeletons Zap Knight Minions Elite Barbarians The Log
Zap Minions Furnace The Log
Elite Barbarians Knight Furnace
Zap Elite Barbarians Furnace The Log
Skeletons Knight Minions Elite Barbarians Furnace
Zap Knight Minions Elite Barbarians Furnace The Log
Zap Furnace The Log Knight Minions
Elite Barbarians
Knight Minions Elite Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Elite Barbarians Furnace
Zap Knight Elite Barbarians The Log
Skeletons Zap Knight Minions Elite Barbarians Furnace The Log
Zap Knight Elite Barbarians The Log
Skeletons Knight Elite Barbarians
Furnace Skeletons Zap Minions
Skeletons Knight Minions Elite Barbarians Furnace
Knight Elite Barbarians
Zap Skeletons Knight Minions Elite Barbarians The Log
Skeletons
Knight Minions Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Skeletons Knight
Furnace
Elite Barbarians Skeletons Zap Knight Minions Furnace The Log
Minions Zap Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap Furnace The Log
Zap Minions Furnace
Furnace The Log
The Log Zap
The Log Zap
Minions Elite Barbarians
Zap Knight The Log
Zap
Knight Elite Barbarians The Log
Minions
Zap Elite Barbarians Furnace The Log
Zap Furnace The Log
Furnace The Log
Minions
Zap The Log
Zap The Log
Minions The Log
The Log
Zap The Log
Zap The Log Furnace
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Zap Furnace
Zap Minions
Elite Barbarians
Zap The Log
Zap
The Log
Zap Minions
Zap
The Log
Knight
The Log Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians The Log
Zap
Zap The Log

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