My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Cannon Barbarians Hog Rider
Zap
Cannon Prince
Barbarian Barrel
Cannon Barbarians Wizard Electro Wizard
The Log
Cannon Barbarians Hog Rider Prince
Earthquake
Cannon Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Prince Electro Wizard
Fireball
Cannon Barbarians Hog Rider Wizard Electro Wizard
Poison
Cannon Barbarians Wizard Electro Wizard
Lightning
Cannon Wizard Prince Electro Wizard
Rocket
Barbarians Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Fireball Hog Rider Electro Wizard Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Cannon Fireball Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Prince Electro Wizard
Cannon
Barbarians
Hog Rider
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Fireball Barbarians Wizard Prince Electro Wizard
Wizard
Hog Rider Prince
Prince
Zap Hog Rider Wizard Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Prince

Defense Synergies 3 10

Zap
Cannon Fireball Electro Wizard Barbarians Prince
Cannon
Zap Fireball Wizard Prince Electro Wizard
Barbarians
Zap
Fireball
Zap Cannon Electro Wizard
Hog Rider
Wizard
Cannon Prince Electro Wizard
Prince
Zap Cannon Wizard Electro Wizard
Electro Wizard
Zap Cannon Fireball Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Wizard Electro Wizard
Barbarians Zap Cannon Prince Electro Wizard
Cannon Barbarians Prince Electro Wizard
Cannon Barbarians Prince Electro Wizard
Barbarians Fireball Prince
Fireball Zap Cannon Electro Wizard
Electro Wizard Zap Cannon Fireball Wizard
Zap Cannon Barbarians Fireball Electro Wizard
Cannon Barbarians Prince
Cannon Barbarians Prince Electro Wizard
Barbarians Electro Wizard Zap Cannon Fireball Wizard
Zap Fireball Wizard Electro Wizard
Cannon Barbarians Prince Zap Fireball Wizard Electro Wizard
Fireball Wizard Zap Cannon Barbarians Prince Electro Wizard
Barbarians Cannon Prince Electro Wizard
Barbarians Zap Cannon Fireball Prince Electro Wizard
Barbarians Wizard Cannon Fireball Prince Electro Wizard
Cannon Fireball Zap Barbarians Wizard Prince Electro Wizard
Zap Wizard Cannon Barbarians Fireball Electro Wizard
Barbarians Cannon Prince Electro Wizard
Wizard Cannon Barbarians Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Prince Electro Wizard
Fireball Electro Wizard Zap Wizard Prince
Barbarians Zap Prince Electro Wizard
Prince Zap Barbarians Fireball Electro Wizard
Barbarians Cannon Prince
Fireball Wizard Zap Electro Wizard
Prince Barbarians Fireball Electro Wizard
Barbarians Prince
Zap Electro Wizard Barbarians Fireball Prince
Cannon Barbarians
Barbarians Prince
Zap Barbarians Fireball Prince Electro Wizard
Barbarians Prince Cannon Fireball Wizard
Wizard Cannon Barbarians Fireball
Barbarians Electro Wizard Zap Fireball Prince
Zap Cannon Barbarians Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Barbarians Fireball Prince
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Prince Electro Wizard
Zap Fireball Wizard Prince Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Prince Electro Wizard
Zap Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard Prince
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Prince
Fireball Wizard
Zap Electro Wizard Barbarians Fireball Prince
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Wizard Prince Electro Wizard
Zap Fireball Wizard
Zap Fireball
Prince
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Prince Electro Wizard

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