My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Knight Wizard Ice Wizard
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Mini P.E.K.K.A Hog Rider Wizard Ice Wizard
Fireball
Hog Rider Wizard Ice Wizard
Poison
Wizard Ice Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Knight Ice Wizard Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Hog Rider Mini P.E.K.K.A
Zap
Ice Spirit Hog Rider Knight Mini P.E.K.K.A Ice Wizard
Knight
Ice Spirit Hog Rider Zap Wizard Ice Wizard
Mini P.E.K.K.A
Ice Spirit Zap Hog Rider Wizard Ice Wizard
Hog Rider
Ice Spirit Zap Knight Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider
Ice Wizard
Zap Knight Mini P.E.K.K.A

Defense Synergies 4 16

Skeletons
Ice Spirit Zap Knight Mini P.E.K.K.A Wizard Ice Wizard
Ice Spirit
Zap Mini P.E.K.K.A Skeletons Knight Wizard Ice Wizard
Zap
Ice Spirit Mini P.E.K.K.A Skeletons Knight Ice Wizard
Knight
Ice Wizard Skeletons Ice Spirit Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Ice Spirit Zap Skeletons Knight Wizard Ice Wizard
Hog Rider
Wizard
Skeletons Ice Spirit Knight Mini P.E.K.K.A Ice Wizard
Ice Wizard
Knight Skeletons Ice Spirit Zap Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Zap Knight Ice Wizard
Mini P.E.K.K.A Skeletons Knight Ice Wizard
Mini P.E.K.K.A Skeletons Knight Ice Wizard
Mini P.E.K.K.A
Skeletons Zap Ice Wizard
Ice Spirit Zap Wizard Ice Wizard
Zap
Mini P.E.K.K.A Skeletons Ice Wizard
Knight Skeletons Ice Spirit Mini P.E.K.K.A Ice Wizard
Ice Wizard Skeletons Zap Knight Wizard
Zap Wizard Ice Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Zap Knight Wizard Ice Wizard
Wizard Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Ice Spirit Zap Mini P.E.K.K.A
Wizard Skeletons Knight Mini P.E.K.K.A
Ice Spirit Zap Knight Wizard Ice Wizard
Zap Wizard Ice Spirit Knight Ice Wizard
Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Zap
Zap Knight Mini P.E.K.K.A Wizard
Skeletons Ice Spirit Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight
Skeletons Knight Mini P.E.K.K.A
Wizard Skeletons Ice Spirit Zap Ice Wizard
Mini P.E.K.K.A Skeletons Knight Ice Wizard
Mini P.E.K.K.A Knight
Zap Skeletons Ice Spirit Knight Mini P.E.K.K.A
Skeletons
Knight Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Knight Wizard
Wizard
Skeletons Ice Spirit Zap Knight Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ice Wizard
Knight
Wizard Zap
Wizard Ice Spirit Zap Ice Wizard
Wizard
Ice Spirit Zap Wizard Ice Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Knight Wizard
Zap Wizard
Knight
Zap
Zap Wizard
Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap
Zap Ice Spirit Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard
Zap Ice Spirit Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit
Zap Wizard Ice Wizard
Knight Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap Ice Spirit
Zap
Zap

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