My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Elixir Golem Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Inferno Dragon
Giant Snowball
Spear Goblins Goblin Barrel Inferno Dragon
Zap
Spear Goblins Goblin Barrel Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Cage Goblin Barrel Electro Wizard
The Log
Spear Goblins Goblin Cage Goblin Barrel
Earthquake
Spear Goblins Goblin Cage Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Goblin Cage Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Goblin Cage Goblin Barrel Electro Wizard Inferno Dragon
Poison
Spear Goblins Goblin Cage Electro Wizard
Lightning
Goblin Cage Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Goblin Barrel Goblin Cage Electro Wizard Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Goblin Cage Golem Inferno Dragon
Zap
Electro Wizard Spear Goblins Goblin Cage Golem The Log
Goblin Cage
Spear Goblins Zap Goblin Barrel Golem The Log
Goblin Barrel
Spear Goblins Goblin Cage Golem
Golem
Spear Goblins Zap Goblin Cage Goblin Barrel The Log Electro Wizard
The Log
Zap Goblin Cage Golem
Electro Wizard
Zap Golem
Inferno Dragon
Spear Goblins

Defense Synergies 1 14

Spear Goblins
Zap Goblin Cage The Log Electro Wizard Inferno Dragon
Zap
Electro Wizard Spear Goblins Goblin Cage The Log Inferno Dragon
Goblin Cage
Spear Goblins Zap The Log Electro Wizard Inferno Dragon
Goblin Barrel
Golem
The Log
Spear Goblins Zap Goblin Cage Electro Wizard Inferno Dragon
Electro Wizard
Zap Spear Goblins Goblin Cage The Log Inferno Dragon
Inferno Dragon
Spear Goblins Zap Goblin Cage The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Goblin Cage The Log Electro Wizard
Inferno Dragon Zap Goblin Cage The Log Electro Wizard
Goblin Cage Electro Wizard Inferno Dragon
Goblin Cage Inferno Dragon Electro Wizard
Goblin Cage The Log
The Log Spear Goblins Zap Electro Wizard
Electro Wizard Inferno Dragon Spear Goblins Zap Goblin Cage
Zap Goblin Cage The Log Electro Wizard
Inferno Dragon Goblin Cage
Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Zap The Log
Inferno Dragon Spear Goblins Zap Electro Wizard
Goblin Cage Zap The Log Electro Wizard
Zap Goblin Cage The Log Electro Wizard
Inferno Dragon Goblin Cage Electro Wizard
Zap Goblin Cage The Log Electro Wizard Inferno Dragon
Goblin Cage Electro Wizard
Goblin Cage Spear Goblins Zap The Log Electro Wizard
Zap Goblin Cage The Log Spear Goblins Electro Wizard Inferno Dragon
Goblin Cage Electro Wizard Inferno Dragon
Spear Goblins The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Goblin Cage Electro Wizard
Electro Wizard Zap The Log Inferno Dragon
Spear Goblins Zap Goblin Cage The Log Electro Wizard
Zap Goblin Cage The Log Electro Wizard
Goblin Cage Inferno Dragon
Zap Electro Wizard
Spear Goblins Goblin Cage Electro Wizard
Goblin Cage Inferno Dragon
Zap Goblin Cage Electro Wizard Spear Goblins The Log Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage
Zap Goblin Cage The Log Electro Wizard
Goblin Cage
Goblin Cage
Electro Wizard Spear Goblins Zap Goblin Cage The Log Inferno Dragon
Zap Goblin Cage The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Spear Goblins Zap
The Log
The Log Zap
The Log Zap
Electro Wizard
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Spear Goblins Zap The Log
The Log
Zap The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
Inferno Dragon
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Spear Goblins
Zap Electro Wizard
The Log
Electro Wizard
The Log Zap
Zap
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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