My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem The Log Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Wizard Executioner Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Sparky
Giant Snowball
Skeletons
Zap
Skeletons Sparky
Barbarian Barrel
Skeletons Elixir Golem Wizard Executioner Electro Wizard Sparky
The Log
Skeletons Elixir Golem Mini P.E.K.K.A Sparky
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elixir Golem Mini P.E.K.K.A Wizard Executioner Electro Wizard Sparky
Fireball
Elixir Golem Wizard Executioner Electro Wizard Sparky
Poison
Elixir Golem Wizard Executioner Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Executioner Electro Wizard Sparky
Rocket
Wizard Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Elixir Golem Mini P.E.K.K.A Electro Wizard Wizard Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Elixir Golem Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Electro Wizard Sparky Elixir Golem Mini P.E.K.K.A Executioner
Elixir Golem
Zap Mini P.E.K.K.A Wizard Executioner Sparky
Mini P.E.K.K.A
Sparky Zap Elixir Golem Wizard Electro Wizard
Wizard
Elixir Golem Mini P.E.K.K.A Sparky
Executioner
Zap Elixir Golem
Electro Wizard
Zap Mini P.E.K.K.A Sparky
Sparky
Zap Mini P.E.K.K.A Elixir Golem Wizard Electro Wizard

Defense Synergies 3 11

Skeletons
Zap Mini P.E.K.K.A Wizard Executioner Electro Wizard Sparky
Zap
Mini P.E.K.K.A Electro Wizard Skeletons Executioner Sparky
Elixir Golem
Mini P.E.K.K.A
Zap Electro Wizard Skeletons Wizard Executioner
Wizard
Skeletons Mini P.E.K.K.A Electro Wizard
Executioner
Skeletons Zap Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Skeletons Wizard
Sparky
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner Electro Wizard Sparky
Mini P.E.K.K.A Sparky Skeletons Zap Executioner Electro Wizard
Mini P.E.K.K.A Sparky Skeletons Executioner Electro Wizard
Mini P.E.K.K.A Sparky Skeletons Electro Wizard
Mini P.E.K.K.A Sparky
Skeletons Zap Executioner Electro Wizard
Electro Wizard Zap Wizard Executioner
Zap Electro Wizard Sparky
Mini P.E.K.K.A Sparky Skeletons
Skeletons Mini P.E.K.K.A Electro Wizard Sparky
Executioner Electro Wizard Skeletons Zap Wizard
Executioner Zap Wizard Electro Wizard
Mini P.E.K.K.A Sparky Skeletons Zap Wizard Electro Wizard
Wizard Executioner Sparky Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Skeletons Mini P.E.K.K.A Executioner Electro Wizard
Zap Wizard Executioner Electro Wizard
Zap Wizard Executioner Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Wizard Mini P.E.K.K.A Executioner Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Electro Wizard Sparky
Electro Wizard Zap Mini P.E.K.K.A Wizard Executioner
Skeletons Zap Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Zap Electro Wizard Sparky
Skeletons Mini P.E.K.K.A Executioner Sparky
Wizard Executioner Skeletons Zap Electro Wizard
Mini P.E.K.K.A Sparky Skeletons Electro Wizard
Mini P.E.K.K.A Sparky
Zap Electro Wizard Skeletons Mini P.E.K.K.A Sparky
Skeletons Sparky
Mini P.E.K.K.A Sparky
Zap Electro Wizard
Mini P.E.K.K.A Skeletons Wizard Executioner Sparky
Wizard Executioner Sparky
Electro Wizard Sparky Skeletons Zap Mini P.E.K.K.A Executioner
Executioner Zap Mini P.E.K.K.A Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Executioner Electro Wizard
Sparky
Sparky
Wizard Executioner Zap Sparky
Wizard Executioner Zap
Wizard Executioner Sparky
Zap Wizard Executioner
Zap Wizard
Mini P.E.K.K.A Electro Wizard Sparky
Zap Wizard Electro Wizard Sparky
Zap Wizard Executioner
Executioner Sparky
Zap Sparky
Zap Wizard Executioner Sparky
Wizard Executioner Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard Executioner Electro Wizard Sparky
Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Wizard Executioner Sparky
Zap Wizard Executioner Electro Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Wizard Executioner Electro Wizard Sparky
Zap Electro Wizard Wizard
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Electro Wizard Sparky
Sparky
Wizard Sparky
Zap Electro Wizard
Zap Wizard Executioner Electro Wizard
Mini P.E.K.K.A Wizard Executioner Electro Wizard Sparky
Zap Wizard Executioner
Zap Sparky
Executioner Sparky
Zap Electro Wizard Sparky
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard Sparky

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