My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Wall Breakers X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Inferno Dragon
Giant Snowball
Goblins Barbarians Musketeer Wall Breakers Inferno Dragon
Zap
Goblins Wall Breakers X-Bow Inferno Dragon
Barbarian Barrel
Goblins Barbarians Musketeer Wall Breakers X-Bow
The Log
Goblins Barbarians Musketeer Wall Breakers X-Bow
Earthquake
Barbarians X-Bow
Arrows
Goblins Wall Breakers
Royal Delivery
Goblins Barbarians Musketeer Wall Breakers Bowler Inferno Dragon
Fireball
Barbarians Musketeer Wall Breakers Bowler X-Bow Inferno Dragon
Poison
Barbarians Musketeer X-Bow
Lightning
Musketeer Bowler X-Bow Inferno Dragon
Rocket
Barbarians Musketeer Bowler X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Wall Breakers Musketeer Inferno Dragon Barbarians Bowler X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Wall Breakers Musketeer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap X-Bow
Zap
X-Bow Goblins Musketeer Wall Breakers Bowler
Barbarians
Musketeer
Zap Bowler X-Bow
Wall Breakers
Zap
Bowler
Zap Musketeer
X-Bow
Zap Goblins Musketeer
Inferno Dragon

Defense Synergies 0 9

Goblins
Zap Musketeer X-Bow
Zap
Goblins Barbarians Musketeer Bowler X-Bow Inferno Dragon
Barbarians
Zap
Musketeer
Goblins Zap Bowler
Wall Breakers
Bowler
Zap Musketeer
X-Bow
Goblins Zap
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Musketeer X-Bow
Barbarians Inferno Dragon Goblins Zap Musketeer X-Bow
Barbarians Bowler Goblins Musketeer Inferno Dragon
Barbarians Inferno Dragon Goblins Musketeer Bowler
Barbarians Bowler X-Bow
Bowler Goblins Zap Musketeer X-Bow
Musketeer Inferno Dragon Zap X-Bow
Bowler Zap Barbarians Musketeer X-Bow
Barbarians Inferno Dragon Goblins Musketeer X-Bow
Goblins Barbarians Musketeer Bowler
Goblins Barbarians Zap Musketeer Bowler X-Bow
Musketeer Inferno Dragon Zap
Barbarians Bowler Zap Musketeer X-Bow
Bowler Goblins Zap Barbarians X-Bow
Barbarians Inferno Dragon X-Bow
Barbarians Zap Bowler X-Bow Inferno Dragon
Barbarians Goblins Musketeer Bowler X-Bow
Goblins Zap Barbarians Musketeer Bowler X-Bow
Zap Barbarians Musketeer Bowler Inferno Dragon
Barbarians Musketeer Inferno Dragon
Bowler Goblins Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Bowler X-Bow
Zap Musketeer Bowler X-Bow Inferno Dragon
Barbarians Goblins Zap Musketeer Bowler
Bowler Zap Barbarians Musketeer X-Bow
Barbarians Musketeer Bowler Inferno Dragon
Zap Musketeer
Goblins Barbarians Musketeer Bowler
Barbarians Inferno Dragon
Zap Goblins Barbarians X-Bow Inferno Dragon
Barbarians Musketeer Inferno Dragon
Inferno Dragon Barbarians Musketeer Bowler
Zap Barbarians Bowler
Barbarians Bowler
Barbarians Musketeer Bowler
Barbarians Goblins Zap Musketeer Bowler X-Bow Inferno Dragon
Bowler Zap Barbarians Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer X-Bow
Zap Musketeer Bowler X-Bow
X-Bow
Barbarians Musketeer
Zap Bowler
Zap Musketeer
Musketeer Bowler
X-Bow Zap Bowler
Zap X-Bow
Goblins Musketeer Bowler X-Bow
Zap Musketeer Bowler X-Bow
Zap Musketeer
Musketeer Bowler
Musketeer X-Bow
Zap Musketeer X-Bow
X-Bow Zap Musketeer Bowler
Musketeer Bowler X-Bow
Zap Musketeer Bowler X-Bow
Zap Bowler X-Bow
Musketeer Bowler X-Bow
Musketeer Bowler X-Bow
Zap Barbarians Musketeer X-Bow
Zap Bowler
Inferno Dragon
X-Bow Zap Musketeer Bowler
Zap Musketeer Bowler X-Bow
Zap Musketeer X-Bow
Zap Musketeer X-Bow
Zap Musketeer
Bowler
Zap Musketeer X-Bow
Zap
Bowler
Zap Barbarians Musketeer X-Bow
Zap Musketeer
Musketeer Bowler
Zap Musketeer Bowler
Zap
Musketeer
Zap Musketeer Bowler
Zap Musketeer
Zap Musketeer Bowler X-Bow

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