My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Balloon Goblin Giant Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Goblin Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Goblin Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Bandit
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Balloon Goblin Giant Bandit
Barbarian Barrel
Skeletons Wizard Bandit Electro Wizard Lumberjack
The Log
Skeletons Bandit Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Wizard Balloon Bandit Electro Wizard Lumberjack
Fireball
Wizard Balloon Bandit Electro Wizard Lumberjack
Poison
Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Bandit Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Bandit Electro Wizard Lumberjack Wizard Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Bandit Electro Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
Balloon Goblin Giant Bandit Lumberjack
Balloon
Lumberjack Wizard Goblin Giant The Log Bandit Electro Wizard
Goblin Giant
Wizard Balloon The Log Bandit Electro Wizard Lumberjack
The Log
Balloon Goblin Giant Bandit Lumberjack
Bandit
Wizard Balloon Goblin Giant The Log Electro Wizard Lumberjack
Electro Wizard
Balloon Goblin Giant Bandit Lumberjack
Lumberjack
Balloon Wizard Goblin Giant The Log Bandit Electro Wizard

Defense Synergies 0 17

Skeletons
Wizard The Log Bandit Electro Wizard Lumberjack
Wizard
Skeletons The Log Bandit Electro Wizard Lumberjack
Balloon
Goblin Giant
The Log Electro Wizard
The Log
Skeletons Wizard Goblin Giant Bandit Electro Wizard Lumberjack
Bandit
Skeletons Wizard The Log Electro Wizard Lumberjack
Electro Wizard
Skeletons Wizard Goblin Giant The Log Bandit Lumberjack
Lumberjack
Skeletons Wizard The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant The Log Electro Wizard
Lumberjack Skeletons The Log Bandit Electro Wizard
Lumberjack Skeletons Bandit Electro Wizard
Lumberjack Skeletons Bandit Electro Wizard
The Log Lumberjack
The Log Skeletons Bandit Electro Wizard Lumberjack
Electro Wizard Wizard
Goblin Giant The Log Bandit Electro Wizard
Skeletons Lumberjack
Skeletons Bandit Electro Wizard Lumberjack
Electro Wizard Skeletons Wizard Goblin Giant The Log Bandit Lumberjack
Wizard Electro Wizard
Lumberjack Skeletons Wizard The Log Bandit Electro Wizard
Wizard The Log Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
The Log Bandit Electro Wizard Lumberjack
Wizard Skeletons Electro Wizard Lumberjack
Wizard The Log Bandit Electro Wizard Lumberjack
Wizard The Log Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Goblin Giant The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Bandit Electro Wizard
Bandit Electro Wizard Wizard The Log Lumberjack
Bandit Lumberjack Skeletons Goblin Giant The Log Electro Wizard
Lumberjack Goblin Giant The Log Bandit Electro Wizard
Skeletons Goblin Giant Bandit Lumberjack
Wizard Skeletons Goblin Giant Electro Wizard
Skeletons Goblin Giant Bandit Electro Wizard Lumberjack
Goblin Giant Lumberjack
Electro Wizard Skeletons The Log Bandit
Skeletons Goblin Giant
Lumberjack
Goblin Giant The Log Electro Wizard
Skeletons Wizard Goblin Giant Bandit Lumberjack
Wizard
Electro Wizard Skeletons Goblin Giant The Log Lumberjack
Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Electro Wizard
Goblin Giant The Log Bandit
The Log
Wizard The Log
Wizard Goblin Giant
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Electro Wizard Lumberjack
Wizard The Log Bandit Electro Wizard
Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Wizard The Log Bandit Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Bandit Electro Wizard
Wizard The Log Bandit
The Log Bandit
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Bandit
Electro Wizard
Wizard The Log
Electro Wizard Bandit
Wizard Electro Wizard
The Log
Wizard Electro Wizard Lumberjack
The Log Wizard
The Log Electro Wizard
Electro Wizard
Goblin Giant The Log Bandit Electro Wizard

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