My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Graveyard
Giant Snowball
Fire Spirit Graveyard
Zap
Fire Spirit Royal Giant Graveyard
Barbarian Barrel
Fire Spirit Tesla Electro Wizard Graveyard
The Log
Fire Spirit Royal Giant Mini P.E.K.K.A Graveyard
Earthquake
Tesla Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Mini P.E.K.K.A Electro Wizard Graveyard
Fireball
Tesla Electro Wizard
Poison
Electro Wizard Graveyard
Lightning
Tesla Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Tesla Mini P.E.K.K.A Electro Wizard Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Zap Tesla

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mini P.E.K.K.A
Zap
Mirror Electro Wizard Graveyard Fire Spirit Royal Giant Mini P.E.K.K.A
Tesla
Royal Giant
Fire Spirit Zap Mirror Electro Wizard
Mini P.E.K.K.A
Fire Spirit Zap Mirror Electro Wizard Graveyard
Mirror
Zap Royal Giant Mini P.E.K.K.A Graveyard
Electro Wizard
Zap Graveyard Royal Giant Mini P.E.K.K.A
Graveyard
Zap Electro Wizard Mini P.E.K.K.A Mirror

Defense Synergies 5 8

Fire Spirit
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Mirror Electro Wizard Fire Spirit Tesla
Tesla
Mirror Zap Mini P.E.K.K.A Electro Wizard
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Tesla Mirror
Mirror
Zap Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Tesla Mirror
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard
Mini P.E.K.K.A Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A Fire Spirit Electro Wizard
Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Fire Spirit Zap Tesla Electro Wizard
Tesla Electro Wizard Fire Spirit Zap
Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A
Fire Spirit Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Tesla
Tesla Zap Electro Wizard
Tesla Mini P.E.K.K.A Fire Spirit Zap Electro Wizard
Fire Spirit Zap Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Zap Tesla Mini P.E.K.K.A Electro Wizard
Tesla Mini P.E.K.K.A Electro Wizard
Fire Spirit Tesla Zap Electro Wizard
Zap Fire Spirit Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Fire Spirit Tesla Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A
Fire Spirit Zap Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Mini P.E.K.K.A Tesla
Zap Electro Wizard Mini P.E.K.K.A
Tesla
Tesla Mini P.E.K.K.A
Zap Electro Wizard
Mini P.E.K.K.A Tesla
Tesla
Tesla Electro Wizard Zap Mini P.E.K.K.A
Zap Tesla Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Fire Spirit Zap
Fire Spirit Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Mini P.E.K.K.A Electro Wizard
Zap Electro Wizard
Fire Spirit Zap
Fire Spirit
Zap
Zap
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Electro Wizard
Fire Spirit Zap
Zap
Zap Fire Spirit
Zap Electro Wizard
Zap
Zap
Fire Spirit Zap Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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