My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Mega Minion Hog Rider Baby Dragon Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Valkyrie Wizard Lumberjack
The Log
Fire Spirit Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Valkyrie Hog Rider Wizard Baby Dragon Lumberjack
Fireball
Mega Minion Hog Rider Wizard Baby Dragon Lumberjack
Poison
Mega Minion Wizard
Lightning
Mega Minion Valkyrie Wizard Baby Dragon Lumberjack
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Valkyrie Hog Rider Baby Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Mega Minion Valkyrie

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Mega Minion Baby Dragon Lumberjack
Zap
Mega Minion Hog Rider Fire Spirit Valkyrie Baby Dragon Lumberjack
Mega Minion
Zap Fire Spirit Valkyrie Baby Dragon
Valkyrie
Fire Spirit Hog Rider Lumberjack Zap Mega Minion Wizard Baby Dragon
Hog Rider
Fire Spirit Zap Valkyrie Wizard Baby Dragon Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Baby Dragon
Fire Spirit Zap Mega Minion Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Fire Spirit Zap Hog Rider Wizard Baby Dragon

Defense Synergies 1 14

Fire Spirit
Zap Valkyrie
Zap
Mega Minion Fire Spirit Valkyrie Baby Dragon Lumberjack
Mega Minion
Zap Valkyrie Wizard Baby Dragon Lumberjack
Valkyrie
Fire Spirit Zap Mega Minion Wizard Baby Dragon Lumberjack
Hog Rider
Wizard
Mega Minion Valkyrie Lumberjack
Baby Dragon
Zap Mega Minion Valkyrie Lumberjack
Lumberjack
Zap Mega Minion Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Wizard Baby Dragon
Lumberjack Zap Mega Minion Valkyrie
Lumberjack Fire Spirit Mega Minion Valkyrie
Lumberjack Mega Minion Valkyrie
Valkyrie Lumberjack
Fire Spirit Zap Mega Minion Valkyrie Baby Dragon Lumberjack
Mega Minion Fire Spirit Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon
Lumberjack
Fire Spirit Valkyrie Lumberjack
Valkyrie Zap Mega Minion Wizard Baby Dragon Lumberjack
Mega Minion Zap Wizard Baby Dragon
Lumberjack Fire Spirit Zap Valkyrie Wizard
Fire Spirit Valkyrie Wizard Zap Mega Minion Baby Dragon Lumberjack
Lumberjack
Zap Lumberjack
Wizard Valkyrie Lumberjack
Fire Spirit Zap Mega Minion Valkyrie Wizard Baby Dragon Lumberjack
Zap Valkyrie Wizard Baby Dragon Fire Spirit Mega Minion Lumberjack
Lumberjack
Valkyrie Wizard Fire Spirit Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap
Zap Mega Minion Valkyrie Wizard Baby Dragon Lumberjack
Lumberjack Zap Valkyrie
Valkyrie Lumberjack Zap
Valkyrie Lumberjack
Fire Spirit Wizard Zap Baby Dragon
Mega Minion Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Mega Minion Valkyrie Baby Dragon
Mega Minion
Mega Minion Valkyrie Lumberjack
Zap Valkyrie
Valkyrie Wizard Lumberjack
Wizard Valkyrie Baby Dragon
Zap Mega Minion Valkyrie Baby Dragon Lumberjack
Valkyrie Zap Mega Minion Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Wizard Fire Spirit Zap Valkyrie Baby Dragon
Wizard Fire Spirit Zap Mega Minion Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Zap Wizard
Fire Spirit Lumberjack
Zap Valkyrie Wizard
Fire Spirit Zap Wizard Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Fire Spirit Zap Mega Minion Wizard Baby Dragon
Fire Spirit Zap Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Fire Spirit Valkyrie Wizard Baby Dragon
Mega Minion
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Fire Spirit Zap Wizard Baby Dragon
Zap Mega Minion Wizard
Mega Minion
Zap Wizard
Zap
Wizard
Zap Fire Spirit
Fire Spirit Zap Mega Minion Wizard Baby Dragon
Mega Minion Valkyrie Wizard Baby Dragon Lumberjack
Zap Wizard Baby Dragon
Zap
Mega Minion
Zap Baby Dragon
Zap
Zap Baby Dragon

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