My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Ice Spirit Elite Barbarians Witch
The Log
Ice Spirit Elite Barbarians Witch
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Elite Barbarians Witch P.E.K.K.A Inferno Dragon
Fireball
Elite Barbarians Witch Inferno Dragon
Poison
Witch
Lightning
Elite Barbarians Witch Inferno Dragon
Rocket
Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Rage P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Rage Inferno Dragon Witch Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Rage Inferno Dragon

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Elite Barbarians Witch Inferno Dragon
Zap
Ice Spirit Elite Barbarians P.E.K.K.A Witch
Elite Barbarians
Zap Rage Ice Spirit
Rocket
Rage
Elite Barbarians Witch
Witch
Rage Ice Spirit Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Witch
Inferno Dragon
Ice Spirit

Defense Synergies 1 9

Ice Spirit
Zap Elite Barbarians Rocket Witch P.E.K.K.A Inferno Dragon
Zap
Ice Spirit Elite Barbarians Witch P.E.K.K.A Inferno Dragon
Elite Barbarians
Ice Spirit Zap
Rocket
Ice Spirit
Rage
Witch
Ice Spirit Zap
P.E.K.K.A
Ice Spirit Zap
Inferno Dragon
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Elite Barbarians P.E.K.K.A Inferno Dragon Ice Spirit Zap Witch
Rocket Witch P.E.K.K.A Elite Barbarians Inferno Dragon
Elite Barbarians Witch P.E.K.K.A Inferno Dragon
Elite Barbarians Rocket P.E.K.K.A
Zap
Rocket Inferno Dragon Ice Spirit Zap Witch
Rocket Zap P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Elite Barbarians
Elite Barbarians Ice Spirit
Witch Zap
Inferno Dragon Zap Witch
P.E.K.K.A Ice Spirit Zap Elite Barbarians Rocket Witch
Rocket Ice Spirit Zap Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Inferno Dragon
Rocket Ice Spirit Zap Elite Barbarians P.E.K.K.A Inferno Dragon
Elite Barbarians Witch P.E.K.K.A
Ice Spirit Zap Elite Barbarians Witch
Zap Witch Ice Spirit Inferno Dragon
P.E.K.K.A Elite Barbarians Inferno Dragon
Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch P.E.K.K.A
Zap Elite Barbarians Rocket Inferno Dragon
P.E.K.K.A Ice Spirit Zap Elite Barbarians Rocket Witch
Rocket P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Witch Inferno Dragon
Rocket Ice Spirit Zap Witch
Rocket P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Elite Barbarians Inferno Dragon
Zap Rocket P.E.K.K.A Ice Spirit Elite Barbarians Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Elite Barbarians Witch
Rocket P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Witch
Witch
Elite Barbarians Witch Ice Spirit Zap Rocket P.E.K.K.A Inferno Dragon
Zap Elite Barbarians Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Rocket Zap
Ice Spirit Zap Rocket Witch
Witch
Ice Spirit Zap
Zap
Rocket Elite Barbarians
Rocket Zap
Zap Rocket
Rocket Elite Barbarians
Rocket
Zap Elite Barbarians
Rocket Zap Witch
Rocket
Rocket
Rocket
Rocket Zap
Rocket Zap Witch
Rocket
Rocket
Rocket
Rocket Zap
Zap Ice Spirit Witch
Witch Inferno Dragon
Zap Witch
Zap Witch
Rocket Zap
Elite Barbarians Zap Witch
Zap Rocket Ice Spirit Witch
Elite Barbarians
Zap Rocket
Zap Rocket Ice Spirit
P.E.K.K.A
Rocket
Zap Ice Spirit Rocket Witch
Rocket Zap Witch
Rocket
Zap
Rocket Zap
Elite Barbarians P.E.K.K.A
Zap Ice Spirit Elite Barbarians Rocket Witch
Zap Rocket Witch
Zap Rocket Witch

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