My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Barrel Giant Skeleton
Giant Snowball
Fire Spirit Bomber Minions Goblin Barrel
Zap
Fire Spirit Bomber Minions Goblin Barrel
Barbarian Barrel
Fire Spirit Bomber Wizard Goblin Barrel Giant Skeleton
The Log
Fire Spirit Bomber Goblin Barrel Giant Skeleton
Earthquake
Bomber Goblin Barrel
Arrows
Fire Spirit Bomber Minions Goblin Barrel
Royal Delivery
Fire Spirit Bomber Minions Wizard Goblin Barrel Giant Skeleton
Fireball
Bomber Minions Wizard Goblin Barrel
Poison
Bomber Minions Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Minions Goblin Barrel Tornado Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Minions

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel Giant Skeleton
Bomber
Zap Minions Giant Skeleton
Zap
Tornado Fire Spirit Bomber Minions Giant Skeleton
Minions
Bomber Zap Giant Skeleton
Wizard
Tornado Giant Skeleton
Goblin Barrel
Fire Spirit Giant Skeleton
Tornado
Zap Wizard Giant Skeleton
Giant Skeleton
Fire Spirit Bomber Zap Minions Wizard Goblin Barrel Tornado

Defense Synergies 1 11

Fire Spirit
Zap Tornado Giant Skeleton
Bomber
Zap Tornado
Zap
Fire Spirit Bomber Minions Tornado Giant Skeleton
Minions
Zap Giant Skeleton
Wizard
Tornado Giant Skeleton
Goblin Barrel
Tornado
Wizard Fire Spirit Bomber Zap Giant Skeleton
Giant Skeleton
Fire Spirit Zap Minions Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Wizard
Bomber Zap Minions
Tornado Fire Spirit Bomber Minions Giant Skeleton
Bomber Minions
Bomber Tornado Giant Skeleton
Tornado Fire Spirit Bomber Zap Minions
Minions Tornado Fire Spirit Zap Wizard
Zap Giant Skeleton
Minions Tornado
Tornado Fire Spirit Bomber Giant Skeleton
Minions Bomber Zap Wizard Tornado Giant Skeleton
Minions Zap Wizard Tornado
Fire Spirit Bomber Zap Minions Wizard Giant Skeleton
Fire Spirit Bomber Wizard Zap Minions Tornado
Tornado Zap
Wizard Bomber Minions Tornado
Fire Spirit Bomber Zap Minions Wizard Tornado
Zap Wizard Tornado Fire Spirit Bomber Minions Giant Skeleton
Tornado
Bomber Wizard Fire Spirit Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton
Bomber Zap Wizard
Giant Skeleton Zap Minions
Giant Skeleton Zap Tornado
Giant Skeleton
Fire Spirit Wizard Zap Minions Tornado
Minions Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Minions Tornado
Minions Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Wizard
Wizard Bomber
Bomber Zap Minions Tornado Giant Skeleton
Minions Bomber Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado
Giant Skeleton
Giant Skeleton
Bomber Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions Tornado
Fire Spirit Bomber Wizard Tornado
Fire Spirit Zap Wizard Tornado
Zap Wizard Tornado
Fire Spirit Minions Tornado
Zap Wizard Tornado
Fire Spirit Zap Wizard Tornado
Fire Spirit
Minions
Zap
Bomber Zap Wizard
Wizard
Tornado
Bomber Minions
Fire Spirit Bomber Zap Wizard
Fire Spirit Bomber Zap Wizard Tornado
Minions Giant Skeleton
Wizard Tornado
Tornado
Zap
Zap Tornado Fire Spirit Bomber Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Fire Spirit Zap Wizard Tornado
Zap Minions Wizard
Bomber Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Fire Spirit Minions
Fire Spirit Zap Wizard Tornado
Wizard
Bomber Zap Wizard
Zap Tornado Giant Skeleton
Zap Minions Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton

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