My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Balloon Royal Ghost Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon Ram Rider
Giant Snowball
Bomber Balloon Ram Rider
Zap
Bomber Balloon Ram Rider
Barbarian Barrel
Bomber Wizard Royal Ghost Electro Wizard
The Log
Bomber Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Wizard Balloon Royal Ghost Electro Wizard Ram Rider
Fireball
Bomber Wizard Balloon Electro Wizard Ram Rider
Poison
Bomber Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard Ram Rider
Rocket
Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Arrows Royal Ghost Electro Wizard Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Arrows Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Barbarian Barrel Ram Rider
Arrows
Balloon Ram Rider
Wizard
Balloon Royal Ghost Ram Rider
Barbarian Barrel
Balloon Bomber Ram Rider
Balloon
Arrows Barbarian Barrel Wizard Royal Ghost Electro Wizard
Royal Ghost
Wizard Balloon Electro Wizard Ram Rider
Electro Wizard
Balloon Royal Ghost Ram Rider
Ram Rider
Bomber Arrows Wizard Barbarian Barrel Royal Ghost Electro Wizard

Defense Synergies 0 10

Bomber
Barbarian Barrel Royal Ghost Electro Wizard
Arrows
Barbarian Barrel
Wizard
Barbarian Barrel Royal Ghost Electro Wizard
Barbarian Barrel
Bomber Arrows Wizard Electro Wizard
Balloon
Royal Ghost
Bomber Wizard Electro Wizard
Electro Wizard
Bomber Wizard Barbarian Barrel Royal Ghost Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Barbarian Barrel Electro Wizard Ram Rider
Bomber Electro Wizard Ram Rider
Ram Rider Bomber Electro Wizard
Bomber Electro Wizard Ram Rider
Bomber Arrows Barbarian Barrel
Arrows Barbarian Barrel Bomber Royal Ghost Electro Wizard
Electro Wizard Ram Rider Arrows Wizard
Arrows Barbarian Barrel Electro Wizard Ram Rider
Bomber Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Bomber Arrows Wizard Barbarian Barrel Royal Ghost Ram Rider
Arrows Wizard Electro Wizard Ram Rider
Bomber Wizard Electro Wizard Ram Rider
Bomber Wizard Arrows Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Ram Rider
Electro Wizard Ram Rider
Wizard Bomber Arrows Electro Wizard
Arrows Bomber Wizard Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Arrows Wizard Barbarian Barrel Bomber Royal Ghost Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bomber Wizard Royal Ghost Arrows Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Bomber Arrows Wizard Barbarian Barrel Royal Ghost
Electro Wizard Ram Rider
Barbarian Barrel Electro Wizard Ram Rider
Ram Rider
Arrows Wizard Electro Wizard Ram Rider
Electro Wizard Ram Rider
Electro Wizard Barbarian Barrel
Arrows Electro Wizard
Wizard Ram Rider
Wizard Bomber
Electro Wizard Bomber Barbarian Barrel
Arrows Bomber Wizard Barbarian Barrel Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Royal Ghost
Arrows Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bomber Wizard Arrows Barbarian Barrel
Arrows Wizard Ram Rider
Bomber Arrows Wizard
Arrows Wizard Barbarian Barrel Ram Rider
Arrows Wizard Ram Rider
Electro Wizard
Arrows Wizard Barbarian Barrel Electro Wizard Ram Rider
Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bomber Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Bomber
Bomber Arrows Wizard Barbarian Barrel Electro Wizard
Bomber Arrows Wizard Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Arrows Bomber Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows Barbarian Barrel
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Bomber Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Barbarian Barrel
Arrows Wizard Electro Wizard Ram Rider
Arrows Barbarian Barrel
Wizard Electro Wizard
Arrows Bomber Wizard
Arrows
Electro Wizard
Electro Wizard
Barbarian Barrel Royal Ghost Electro Wizard

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