My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Barbarian Barrel Miner Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Barbarians Witch Miner Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Barbarians Witch Ice Wizard
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Witch Miner Ice Wizard Inferno Dragon
Fireball
Barbarians Witch Ice Wizard Inferno Dragon
Poison
Barbarians Witch Ice Wizard
Lightning
Witch Ice Wizard Inferno Dragon
Rocket
Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Miner Ice Wizard Inferno Dragon Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Miner Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Miner Witch Ice Wizard Mega Knight
Arrows
Zap Miner Mega Knight
Barbarians
Witch
Zap Miner Mega Knight
Miner
Zap Arrows Witch Inferno Dragon Mega Knight
Ice Wizard
Zap
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Zap Arrows Witch Miner

Defense Synergies 2 14

Zap
Mega Knight Arrows Barbarians Witch Miner Ice Wizard Inferno Dragon
Arrows
Mega Knight Zap Barbarians Ice Wizard
Barbarians
Zap Arrows
Witch
Zap Ice Wizard Mega Knight
Miner
Zap Mega Knight
Ice Wizard
Zap Arrows Witch Inferno Dragon Mega Knight
Inferno Dragon
Zap Ice Wizard Mega Knight
Mega Knight
Zap Arrows Witch Miner Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Inferno Dragon Zap Witch Ice Wizard Mega Knight
Barbarians Witch Mega Knight Ice Wizard Inferno Dragon
Barbarians Witch Inferno Dragon Ice Wizard Mega Knight
Arrows Barbarians Mega Knight
Arrows Zap Ice Wizard Mega Knight
Inferno Dragon Zap Arrows Witch Ice Wizard
Zap Arrows Barbarians Mega Knight
Barbarians Witch Inferno Dragon Ice Wizard
Barbarians Miner Ice Wizard Mega Knight
Barbarians Witch Ice Wizard Zap Arrows Mega Knight
Arrows Inferno Dragon Zap Witch Ice Wizard
Barbarians Mega Knight Zap Witch Ice Wizard
Mega Knight Zap Arrows Barbarians Witch
Barbarians Inferno Dragon Mega Knight
Barbarians Zap Inferno Dragon Mega Knight
Barbarians Mega Knight Arrows Witch
Arrows Mega Knight Zap Barbarians Witch Ice Wizard
Zap Arrows Witch Barbarians Ice Wizard Inferno Dragon Mega Knight
Barbarians Inferno Dragon
Mega Knight Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Witch
Zap Arrows Miner Inferno Dragon Mega Knight
Barbarians Mega Knight Zap Witch
Mega Knight Zap Barbarians
Barbarians Witch Inferno Dragon Mega Knight
Arrows Zap Witch Ice Wizard
Barbarians Witch Ice Wizard
Mega Knight Barbarians Inferno Dragon
Zap Mega Knight Barbarians Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Witch
Mega Knight Zap Arrows Barbarians
Barbarians Mega Knight Witch
Barbarians Witch Mega Knight
Barbarians Witch Zap Inferno Dragon
Arrows Mega Knight Zap Barbarians Witch Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Miner Ice Wizard
Arrows Miner
Arrows Barbarians
Zap Arrows Mega Knight
Arrows Zap Witch Ice Wizard
Arrows Witch
Arrows Zap Ice Wizard
Arrows Miner Zap
Miner Zap Arrows
Zap Arrows
Miner
Arrows
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Witch Miner Mega Knight
Mega Knight
Arrows
Zap Arrows Barbarians
Zap Arrows Witch Ice Wizard Mega Knight
Witch Inferno Dragon
Arrows Miner Zap Witch Ice Wizard
Zap Arrows Witch Miner Mega Knight
Miner Zap Arrows
Zap Arrows Witch Ice Wizard
Zap Witch
Zap Arrows Miner Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Barbarians Witch
Zap Arrows Witch Ice Wizard
Arrows
Miner Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Witch
Zap Witch
Zap Witch Miner Mega Knight

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